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Thread View: alt.games.quake
5 messages
5 total messages Started by Floyd the Barber Sat, 07 Jan 1995 12:28
Hammers
#123
Author: Floyd the Barber
Date: Sat, 07 Jan 1995 12:28
14 lines
2568 bytes
Well, when I heard the news that Quake was only going to have hammers, I was disappointed. But when I really thought about it, if the hammer was versatile enough, then it could make up for the lack of weapons. It could:

- Be used as a normal hammer to pound and smash from many directions ( Instead of just swinging one way, the same time every time, you could do an underhanded swing towards the chest, knocking someone high up into the air using your god strength, swing overhead to pound their head into a bloody pulp, or even swing for their low for their legs to knock them off their feet. Since the enemies react according to where you hit them, This would be possible.)

- Be used as a throwing hammer. This would be cool. You could throw your hammer at an unsuspecting victim and watch it hit them upside the head. The hammer could return to you magically or you could pick it up off the ground every time you use it. I think the former would be much cooler.

- Be used to cast spellls of some sort, like thunder that would shake the area around you and knock your enemies off their feet, while you jump on them and pound with your hammer. Or there could be the ever-famous lightning ( You are a Thor-like god, anyway), but nothing like the familiars someone mentioned before. That would get too complex.

Well, those are three things that would make the hammer a lot cooler, IMHO.
At this stage in development, as John Romero said, they could throw out all of their ideas for development and start over, so I'm not sure if the idea of one versatile weapon is here to stay (it is very likely, though)

I don't think Quake will be the 3d version of a MUD that everyone was hoping it to be, but I do think that is the next step up from Quake.

Well, if anyone else has any suggestions for the hammer, please share it with the rest of us.
Re: Hammers
#124
Author: umba... Brian Bagnall
Date: Fri, 06 Jan 1995 14:52
2 lines
790 bytes
The one hammer only was just some guy on this newsgroup's idea, and a 
stupid one at that.  Id never said anything about one hammer only.  Jeeze!
Re: Hammers
#125
Author: fd... Felicia Day
Date: Tue, 10 Jan 1995 00:22
19 lines
1222 bytes
In article <umbagna0.4...@cc.umanitoba.ca>, umba...@cc.umanitoba.ca (Brian Bagnall) says:
>
>The one hammer only was just some guy on this newsgroup's idea, and a 
>stupid one at that.  Id never said anything about one hammer only.  Jeeze!


Wrong.. Read the quaketalk FAQ... American McGee said somthing as a
response to a question: 


Will there be many weapons in Quake?

To which he said:

No.. Only one, used many different ways.
Or somthing along those lines...


Fday
Re: Hammers
#126
Author: ch... chris dale
Date: Tue, 10 Jan 1995 03:10
11 lines
1143 bytes
Brian Bagnall (umba...@cc.umanitoba.ca) wrote:
: The one hammer only was just some guy on this newsgroup's idea, and a 
: stupid one at that.  Id never said anything about one hammer only.  Jeeze!

The hammer is the only weapon mentioned so far, and American recently
said that there will only be one weapon.  Sounds bad, but then it's only
January.

chris
ch...@winternet.com
irc: ratbert
Re: Hammers
#128
Author: ch... chris dale
Date: Fri, 13 Jan 1995 22:47
25 lines
1859 bytes
Damian Frank (dam...@wpi.edu) wrote:
: Incidentally, for my two cents:  _No_more_Doom_clones!_  I WANT Quake to be
: different.  For god's sake, I've played Doom.  I've played Doom2.  I've
: played Heretic.  I've played RoTT (unfortunately).  I've played Descent. 
: And I'm SICK of Doom clones!  Yes, it's an awesome game, but Quake NEEDS to
: be different, or it will never make the splash that you're all looking
: forward to.  I think spells, inventory, and the ability for servers to have
: large worlds and encouraging role-playing is cool.  I'm sure it will have
: one player mode too, with smaller levels (or facsimilies thereof), so don't
: panic.  But..let Doom die!  Its day is passing.  Let Quake be as new as Doom
: was.

Nonsense.  Doom is king of deathmatch.  I'm not going to compare
apples to oranges to pears here, but Doom was too well done to just
fade away.  The weapons rule, and the atmosphere and the feel of the
game are like artwork.

A lot of people really want to make a Doom 3 out of Quake for good
reasons.  Let's just hope that id gives us enough clay to work with
(_especially for weapons_) so that we can make it into whatever we want.


chris
ch...@winternet.com
irc: ratbert
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