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Thread View: alt.games.quake
1 messages
1 total messages Started by aa... Aaron Botsis Sat, 07 Jan 1995 01:34
My ideas for Quake..
#119
Author: aa... Aaron Botsis
Date: Sat, 07 Jan 1995 01:34
26 lines
2136 bytes
I think Quake should be more than just a game, I think it should be a 'shell'
as well, think about it, what if all Quake servers were connected in the same
way, using the same world. Each object would have its own 'server' owner.
You could not only shoot and kill things, but you could receive email, 
browse the web, read news, etc. You could walk up to a terminal and use it
as you would your own (not hard to do, just pipe bash to a processor that
converts the ascii value to a fixed/dynamic bitmap value). You could walk into
virtual microsoft (where the building is mapped to quake.microsoft.com or 
something), then you would shoot through a bunch of guards, and then kill Bill,
yea! :) You could even walk into id and start shooting at Romero, then start
running around id headquarters firing at everybody! Both John's, American, etc.
You could 'warp' to a certain host and use their definitions. Hell, you could
even get a visor and use X in your portable visor :) 
	Also, I think that the client should be highly-configurable, ie, 
the person running the client should be able to texture map his/her face to
the head of the char. model.
	If you think about it, this would not take up alot of overhead. Each
site running a server would 'reserve' 3d-space (IDnic :). and as soon as a user
crosses onto the 'owned' space, all interactions are done with the new host.
If a host goes down, a big brick wall appears around the reserved space.
Anyways, just my thoughts.

	Regards,
	Aaron
	aa...@snafu.mit.edu
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