Article View: alt.games.quake
Article #91Re: Doom or Quake? Give me Doom! (longish)
From: t... Tim Smith
Date: Sun, 08 Jan 1995 08:28
Date: Sun, 08 Jan 1995 08:28
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Piercarlo Grandi <p...@aber.ac.uk> wrote: >A somewhat realistic 3D presentation can be used for much more than >games; for example as a substitute for Mosaic, as a WWW client. I am not >joking -- I often delight in walking around WADs without monsters or >after having killed them all, walking back, just to explore them. How >much better if objects/actions in the WAD could be linkable to entities >outside the WAD. I briefly thought of seeing if I could make a WAD based on my apartment. I was considering moving some furniture around, and wanted a preview. Besides, I've always wondered what I'd do if I found a Baron of Hell in my bathroom... --Tim Smith
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!spool.mu.edu!news.clark.edu!netnews.nwnet.net!news.u.washington.edu!tzs From: t...@u.washington.edu (Tim Smith) Newsgroups: rec.games.computer.doom.playing,comp.infosystems.www.misc,alt.games.quake,comp.windows.misc Subject: Re: Doom or Quake? Give me Doom! (longish) Date: 8 Jan 1995 08:28:08 GMT Organization: University of Washington School of Law, Class of '95 Lines: 14 Message-ID: <3eo7mo$sf4@nntp1.u.washington.edu> References: <48293.brashear@MR.NET> <3een4g$shi@nyx10.cs.du.edu> <PCG.95Jan4225514@osfb.aber.ac.uk> NNTP-Posting-Host: stein3.u.washington.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit