Article View: alt.games.quake
Article #90Re: Doom or Quake? Give me Doom! (longish)
From: evil... Brian Killmon
Date: Thu, 05 Jan 1995 03:02
Date: Thu, 05 Jan 1995 03:02
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5257 bytes
Piercarlo Grandi (p...@aber.ac.uk) wrote: : >>> On 4 Jan 1995 10:50:08 -0700, edr...@nyx10.cs.du.edu (Eric Dreas) : said: : Eric> Quake will be completely configurable. This means that it can be : Eric> like DOOM or it can be like Heretic or it can be like RotT or : Eric> whatever. : Eric> With Quake the story lines will be limited only to the imagination : Eric> of the person who sets up the server. : I would really like for people developing this sort of graphics engines : to make them really extendible, for example, would you believe, with : MIME. : A somewhat realistic 3D presentation can be used for much more than : games; for example as a substitute for Mosaic, as a WWW client. I am not : joking -- I often delight in walking around WADs without monsters or : after having killed them all, walking back, just to explore them. How : much better if objects/actions in the WAD could be linkable to entities : outside the WAD. : If you could design a WAD with the layout of the Museum of Modern Art, : with the bitmaps of the pictures hanging on the walls (this could : already be done, rather easily) and they be clickable... : Having tools instead of weapons, and each tool triggering a different : sort of action. Consider a room containing objects representing files in : a directory: with one tool you FTP the file, with another you see it in : HTML, with another you see its attributes... : As of now the DOOM engine is a browser (in the sense of the Smalltalk : class browser, or of Windows file manager, or of Mosaic) of closed, game : oriented, WAD worlds; it would not be too difficult to have it become an : explorer of open, configurable orientation, worlds. : I think one needs two different levels of extensibility: : * objects/actions in the WAD are linked/operate on entities outside the : WAD (e.g. handling an object representing an MPEG fragment spawns off an : mpeg player). : * objects/actions outside the WAD can inject actions/behaviour into the : WAD (e.g. clicking on a wall activates an external programs that builds : dynamically a PWAD that is added to the ammbience). : After all these two types of extensibility are what give things like : Mosaic/Chimera their flexibility and power. : Eric> I compare it to graphical MUD code. Some MUDs are futuristic, : Eric> some are social, and most are AD&D like. : None of these ideas is new; for example somebody once did a MUD that was : a Unix shell (yes, each room a different directory, with 'rm' begin : shooting a file, 'ls' being looking around, and so on). : In a sense Mosaic/Chimera are the Nethacks of user interfaces (flat, : somewhat graphical). I think it would be much easier to extend something : like the DOOM engine to be like Mosaic than to extend Mosaic to provide : 3D ambiences. there are two lines of development of adventure or shells: : adventure line oriented, single user : shells line oriented, single user : rogue character graphics, single user : vsh, nc character graphics, single user : MUD line oriented, multi user : News line oriented, multi user : sail, trek character graphics, multi user : talk, IRCs character graphics, multi user : XTetris 2D graphics, single user : Mosaic 2D graphics, single user : xtank 2D graphics, multi user : WhiteBoard 2D graphics, multi user : DOOM 3D graphics, single & multi user : ???? 3D graphics, single & multi user : In each stage the first line is a closed, game oriented example, the : second is an information/file sharing general purpose interface (some : exmaples are contrived, especially those related to information sharing : groupware, but I think they are still conveying the point). : It's time the old metaphor (sheets on a board/desk: windows) be replaced : by by a new one (3D ambients with objects, tools, actions: WADs). There : are many advantages: one of them is that multi user interactions become : very natural, while currently they are hardly possible (Mosaic), or : clumsy (groupwares), because it's hard to work cooperatively on a desk : full of sheets. In a 3D ambient with objects, tools, and people/robots, : it's enormously easier. From DeathMatch to collaborative groupware? :-) So its like.....Ahhh....That Imp wants to steal my email!
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Newsgroups: rec.games.computer.doom.playing,comp.infosystems.www.misc,alt.games.quake,comp.windows.misc Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!gatech!swrinde!cs.utexas.edu!news.sprintlink.net!news.tyrell.net!tyrell.net!evilerny From: evil...@tyrell.net (Brian Killmon) Subject: Re: Doom or Quake? Give me Doom! (longish) Message-ID: <D1wwFJ.B4s@tyrell.net> Followup-To: rec.games.computer.doom.playing,comp.infosystems.www.misc,alt.games.quake,comp.windows.misc Sender: use...@tyrell.net (*) Nntp-Posting-Host: tyrell.net Organization: Tyrell Corporation - 800-TYRELL-1 - POP's in 504/816/913/316 X-Newsreader: TIN [version 1.2 PL2] References: <48293.brashear@MR.NET> <3een4g$shi@nyx10.cs.du.edu> <PCG.95Jan4225514@osfb.aber.ac.uk> Date: Thu, 5 Jan 1995 03:02:06 GMT Lines: 97 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit