Article View: alt.games.quake
Article #24Re: day night idea for quake
From: henn... Mathew Hennessy
Date: Sat, 17 Dec 1994 17:27
Date: Sat, 17 Dec 1994 17:27
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In article <9412171...@tssbbs.com>, Brad Watkins <brad.w...@tssbbs.com> wrote: >-> What if the world in quake constantly went from day to night slow >-> i.e. if the lighting in the outdoor environments shifted from light t >-> dark over maybe the course of an hour or two. Of course this wouldn' >-> affect indoor environments unless there were windows and I don't >-> think it would be that hard to implement. Just a thought. >-> dan > >That would be very cool. You're right, as well, it wouldn't be >difficult to implement and it would add to the realism. Have the environment lighting change based on the server's time, so that everyone will have day/night at the same time.. dare we dream for weather conditions/visibility? (imagine how much faster client would run if all this stuff were handled by a whopping fast server?) -- Mathew A. Hennessy | "What I get by my brains I will spend on my bollocks, henn...@cloud9.net | so long as I have a tester or a testicle remaining." --------------------| - Lord Byron "I AM THE GENIUS OF MYSELF!!" - Pat Cooper
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!news.sprintlink.net!news.cloud9.net!cloud9.net!hennessy From: henn...@cloud9.net (Mathew Hennessy) Newsgroups: alt.games.quake Subject: Re: day night idea for quake Date: 17 Dec 1994 17:27:37 GMT Organization: Yuggoth penal colony, Aldebaran IV Lines: 22 Message-ID: <3cv729$geg@news.cloud9.net> References: <94121710495682@tssbbs.com> NNTP-Posting-Host: cloud9.net MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit