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Article #75351

Re: Q4: Buggy and annoying...

#75351
From: Doomy22
Date: Sun, 23 Oct 2005 23:45
40 lines
3137 bytes
ScratchMonkey wrote:
> Doomy22 <doomy22@incorrect.address.invalid> wrote in 
> news:OfidnTk5QZ6wDMbenZ2dnUVZ8qmdnZ2d@eclipse.net.uk:
> 
> 
>>The squad AI frequently leaves you being blocked from your path by
>>members of your team - in one case this was in a doorway (with the door
>>half closed, showing clipping artifacts) so there was no way to progress
>>other than loading a previous save point.
> 
> 
> Dimwit Morris kept running out and getting himself killed with his charges 
> or blocking my retreat when I was trying to find cover.
> 
> One feature I liked with the squad AI in HL2 was that I could point 
> somewhere and say "go there!" and they'd go park it for a little while 
> while I took care of the baddies. But there's no way to give directions in 
> Q4.
> 
> 
>>The Tram level (this is what made me uninstall) can become impossible to
>>complete. I made the mistake of using the DM gun on the horde of aliens
>>outside the robot room that repairs the tram tracks.
> 
> 
> I'm not sure if I've seen this. I'm in a boss level following two silver 
> spiders and a Strog Krusty the Clown and don't know if anything comes after 
> that or if that's the final level.

Well, I don't know how far in the Tram level was, but I never saw any
clowns in the game ;-) I reacon that HL2:Aftermath should be a good
blast. I never played the original HL, but loved HL2 for the atmosphere
and variety. D3 had good atmosphere (played in the dark with headphones,
I defy anyone not to get scared!) and I'd say that the HL and D3 engines
are about the same in terms of realism (D3 has better lighting, but HL2
seems to render big, open-air scenes better).

I also thought that RTCW using the old Q3 engine was a good game, with
good selection of levels, sniping, zombies, nazis, all worked well. The
new RTCW with the D3 engine should look pretty damned good...
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Subject: Re: Q4: Buggy and annoying...
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