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Article #75336

Re: A few questions about glQuake in Windows XP...

#75336
From: McGrandpa
Date: Wed, 09 Nov 2005 22:49
64 lines
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"Bill M." <wbmcl@removexcite.com> wrote in message 
news:Xns970981E3FBE89wbmclexcitecom@65.24.3.135...
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
> news:%19cf.82564$GQ.18213@tornado.texas.rr.com:
>
>>
>> "Bill M." <wbmcl@removexcite.com> wrote in message
>> news:Xns97087C205289Fwbmclexcitecom@65.24.3.135...
>>> "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in
>>> news:YQFbf.2432$te3.39244@typhoon.sonic.net:
>>>
>>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>>> news:Xns970587EC84094wbmclexcitecom@65.24.3.135...
>>>>
>>>>> Would editing the vsync still be positive and if so how? I don't
>>>>> see it in the control panel/display settings. The Sony can do 75Hz
>>>>> at 1024 and if the FPS cranks, I'd drop the resolution down to
>>>>> that, providing I can set the vsync to make that work.
>>>>
>>>> Editing the vsync setting would certainly change your *timedemo*
>>>> results in a positive way, but should have no visible or other
>>>> effect on what you actually experience during gameplay.
>>>>
>>>>
>>>>
>>>
>>> Yeah, it certainly did have a positive effect. The FPS cranked from a
>>> limited 60 fps to well over 200 fps. And indeed, the game does not
>>> suffer in any way visually.
>>>
>>> Bill M.
>>
>> There are SOME games that may appear to have tearing of the textures,
>> often with black lines in the torn looking edges.  Enabling VSync will
>> help that issue.  However, the problem might turn up with my system
>> and not yours with the same game.   I'm glad your system is bullish
>> enough to do Quake in high res without vsync :)
>> BTW-  GLQuake cannot do 32 bit color depth in any resolution higher
>> than 800x600.  But the game itself is 16 bit depth so just play it
>> with 1280x1024-16 like I do.  Looks pretty good, especially since the
>> day when I was running at 320x240-16 and tweaking like crazy to get a
>> couple more frames per second!   Who back then would have though we'd
>> be playing it maxed out in hundreds of frames per second?! LOL!
>> McG.
>>
>>
>>
>
> Indeed. It's also ironic that I upgraded my first 386SX-16 to a 486DX-33
> because of DOOM, then I upgraded to a Pentium 100 because of Quake. Now I
> have a system a dozen times more powerful - and yet I've gone back to the
> two games that hardly need this kind of power.
>
> Bill M.

Same here Bill.  They were just more fun :)   There has never been anything 
to top Quake and Quake2 for CTF.   There have been a few weekends where i'd 
get a very GOOD 28.8 connection and i'd watch the sun go down, then come up 
again while sitting right here at this very desk!  I've even fallen asleep a 
couple times while playing Quake CTF online!
So now, when *I* have the connection, the hardware.... nobody is playing it 
:(
McG. 
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
Newsgroups: alt.games.quake
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Subject: Re: A few questions about glQuake in Windows XP...
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