Article View: alt.games.quake
Article #75336Re: A few questions about glQuake in Windows XP...
From: McGrandpa
Date: Wed, 09 Nov 2005 22:49
Date: Wed, 09 Nov 2005 22:49
64 lines
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4514 bytes
"Bill M." <wbmcl@removexcite.com> wrote in message news:Xns970981E3FBE89wbmclexcitecom@65.24.3.135... > "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in > news:%19cf.82564$GQ.18213@tornado.texas.rr.com: > >> >> "Bill M." <wbmcl@removexcite.com> wrote in message >> news:Xns97087C205289Fwbmclexcitecom@65.24.3.135... >>> "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in >>> news:YQFbf.2432$te3.39244@typhoon.sonic.net: >>> >>>> "Bill M." <wbmcl@removexcite.com> wrote in message >>>> news:Xns970587EC84094wbmclexcitecom@65.24.3.135... >>>> >>>>> Would editing the vsync still be positive and if so how? I don't >>>>> see it in the control panel/display settings. The Sony can do 75Hz >>>>> at 1024 and if the FPS cranks, I'd drop the resolution down to >>>>> that, providing I can set the vsync to make that work. >>>> >>>> Editing the vsync setting would certainly change your *timedemo* >>>> results in a positive way, but should have no visible or other >>>> effect on what you actually experience during gameplay. >>>> >>>> >>>> >>> >>> Yeah, it certainly did have a positive effect. The FPS cranked from a >>> limited 60 fps to well over 200 fps. And indeed, the game does not >>> suffer in any way visually. >>> >>> Bill M. >> >> There are SOME games that may appear to have tearing of the textures, >> often with black lines in the torn looking edges. Enabling VSync will >> help that issue. However, the problem might turn up with my system >> and not yours with the same game. I'm glad your system is bullish >> enough to do Quake in high res without vsync :) >> BTW- GLQuake cannot do 32 bit color depth in any resolution higher >> than 800x600. But the game itself is 16 bit depth so just play it >> with 1280x1024-16 like I do. Looks pretty good, especially since the >> day when I was running at 320x240-16 and tweaking like crazy to get a >> couple more frames per second! Who back then would have though we'd >> be playing it maxed out in hundreds of frames per second?! LOL! >> McG. >> >> >> > > Indeed. It's also ironic that I upgraded my first 386SX-16 to a 486DX-33 > because of DOOM, then I upgraded to a Pentium 100 because of Quake. Now I > have a system a dozen times more powerful - and yet I've gone back to the > two games that hardly need this kind of power. > > Bill M. Same here Bill. They were just more fun :) There has never been anything to top Quake and Quake2 for CTF. There have been a few weekends where i'd get a very GOOD 28.8 connection and i'd watch the sun go down, then come up again while sitting right here at this very desk! I've even fallen asleep a couple times while playing Quake CTF online! So now, when *I* have the connection, the hardware.... nobody is playing it :( McG.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.quake References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <YQFbf.2432$te3.39244@typhoon.sonic.net> <Xns97087C205289Fwbmclexcitecom@65.24.3.135> <%19cf.82564$GQ.18213@tornado.texas.rr.com> <Xns970981E3FBE89wbmclexcitecom@65.24.3.135> Subject: Re: A few questions about glQuake in Windows XP... Lines: 66 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Original Message-ID: <k2vcf.33$3K6.9@tornado.texas.rr.com> Date: Wed, 09 Nov 2005 22:49:52 GMT NNTP-Posting-Host: 70.114.225.125 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1131576592 70.114.225.125 (Wed, 09 Nov 2005 16:49:52 CST) NNTP-Posting-Date: Wed, 09 Nov 2005 16:49:52 CST Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit