Article View: alt.games.quake
Article #989Re: DAGGERFALL, vs Quake
From: unde... Wesley Nelson
Date: Wed, 06 Dec 1995 00:00
Date: Wed, 06 Dec 1995 00:00
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rn.accessnv.com> <49vh8q$q...@steel.interlog.com> <30c36842...@nntp.ix.netcom.com> <8182101...@thurgood.demon.co.uk> <30c537c1...@nntp.ix.netcom.com> Organization: CyberSpace - (206) 812-1297 I don't know how far you guys' have gone in Daggerfall, but the dungeons get pretty damn complex if you get far enough. Today, I took daggerfall to work and played for about 3 hours on a P5-133/16M, after playing for about 3 minutes, the swap file gets cached up and the game never even pauses from then on. The mouse interface is pretty slick, once you get used to it. And I love slashing my weapons in the direction I move the mouse. There is one room that intrigued me. There is a giant room with a central tower, and a spiral staircase inside. If you make see this room, check out the catapults at the bottom, they look friggin awesome. I don't care how good Quake will be. Daggerfall is a pretty Fuhgin good game. If Bethesda can clean up some of the glitches, and give the enemies some more realistic movement, i'll buy it. BTW: Has anyone lived long enough to swim through an underwater cave? undertow
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From: unde...@case.cyberspace.com (Wesley Nelson) Subject: Re: DAGGERFALL, vs Quake Date: 1995/12/06 Message-ID: <4a3mdn$b4k@case.cyberspace.com> X-Deja-AN: 121041406 references: <48qktj$phm@Venus.mcs.com> <48rp1j$d5d@thrush.sover.net> <48rul5$h2r@ixnews7.ix.netcom.com> <48u717$ct3@blackice.winternet.com> <4911cl$4a5@spectator.cris.com> <49f4a0$7gm@news.iii.net> <49j2b7$fqg@blackice.winternet.com> <49qgpt$81k_004@bigho followup-to: comp.sys.ibm.pc.games.rpg,alt.games.quake organization: CyberSpace - (206) 812-1297 newsgroups: comp.sys.ibm.pc.games.rpg,alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit