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Article #989

Re: DAGGERFALL, vs Quake

#989
From: unde... Wesley Nelson
Date: Wed, 06 Dec 1995 00:00
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rn.accessnv.com> <49vh8q$q...@steel.interlog.com> <30c36842...@nntp.ix.netcom.com> <8182101...@thurgood.demon.co.uk> <30c537c1...@nntp.ix.netcom.com>
Organization: CyberSpace - (206) 812-1297


I don't know how far you guys' have gone in Daggerfall, but the dungeons 
get pretty damn complex if you get far enough.

Today, I took daggerfall to work and played for about 3 hours on a 
P5-133/16M, after playing for about 3 minutes, the swap file gets cached 
up and the game never even pauses from then on.  The mouse interface is 
pretty slick, once you get used to it.  And I love slashing my weapons in 
the direction I move the mouse.

There is one room that intrigued me.  There is a giant room with a 
central tower, and a spiral staircase inside.  If you make see this room, 
check out the catapults at the bottom, they look friggin awesome.  

I don't care how good Quake will be.  Daggerfall is a pretty Fuhgin good 
game.  If Bethesda can clean up some of the glitches, and give the 
enemies some more realistic movement, i'll buy it.  

BTW:  Has anyone lived long enough to swim through an underwater cave?

undertow
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From: unde...@case.cyberspace.com (Wesley Nelson)
Subject: Re: DAGGERFALL, vs  Quake
Date: 1995/12/06
Message-ID: <4a3mdn$b4k@case.cyberspace.com>
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