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Article #983Re: DAGGERFALL demo sucks! What a mess!!!
From: Ste... steve
Date: Sun, 10 Dec 1995 00:00
Date: Sun, 10 Dec 1995 00:00
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On 9 Dec 1995 13:57:53 GMT, Rasmus Ahvenniemi <ah...@sci.fi> wrote:
>> >> Agreed! System Shock had this effect, but UW did not. UW was only
>> >> 5DOF. The missing degree of freedom was roll.
>
>Is there any other game engines than Descents engine that uses 6DOF?
>I just want to know.
>
UW did have 6DOF, when you took a hit, or got into strong currents your view
tilts.As for other games, the newer ones like FS have them.TV and most other
flight games have it.Most games have been doom rip-offs, so use a raycasting
engine, which doesn't allow for 6DOF AFAIK
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#--# /'' / ' '---''\-, .,-' Ste...@Thurgood.demon.co.uk
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From: Ste...@Thurgood.demon.co.uk (steve) Subject: Re: DAGGERFALL demo sucks! What a mess!!! Date: 1995/12/10 Message-ID: <818617405.8699@thurgood.demon.co.uk> X-Deja-AN: 121467779 x-nntp-posting-host: thurgood.demon.co.uk references: <49o3k0$n02@news4.digex.net> <1746811892S86.KRF93002@UConnVM.UConn.Edu> <4ac4l1$jle@tron.sci.fi> newsgroups: comp.sys.ibm.pc.games.rpg,alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit