🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake
Article #982

Re: DAGGERFALL demo sucks! What a mess!!!

#982
From: Brian Tanner
Date: Sat, 09 Dec 1995 00:00
11 lines
997 bytes
Rasmus Ahvenniemi wrote:
> 
> > >> Agreed!  System Shock had this effect, but UW did not.  UW was only
> > >> 5DOF. The missing degree of freedom was roll.
> 
> Is there any other game engines than Descents engine that uses 6DOF?
> I just want to know.

Bethesda's X-ngine can do roll, Daggerfall adds a little bit of 
twist in turns while walking.  The engine for Fury3 also has roll.  
-bt
Technical Details
Message-ID: <30C9D880.33BB@uclink.berkeley.edu>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <49o3k0$n02@news4.digex.net> <1746811892S86.KRF93002@UConnVM.UConn.Edu> <4ac4l1$jle@tron.sci.fi>

Show Full Headers
Complete Article Headers
From: Brian Tanner <dre...@uclink.berkeley.edu>
Subject: Re: DAGGERFALL demo sucks! What a mess!!!
Date: 1995/12/09
Message-ID: <30C9D880.33BB@uclink.berkeley.edu>
X-Deja-AN: 121373849
references: <49o3k0$n02@news4.digex.net> <1746811892S86.KRF93002@UConnVM.UConn.Edu> <4ac4l1$jle@tron.sci.fi>
organization: UC Berkeley Depts of Literature & Philosophy
x-netcom-date: Sat Dec 09 10:46:43 AM PST 1995
mime-version: 1.0
newsgroups: comp.sys.ibm.pc.games.rpg,alt.games.quake
x-mailer: Mozilla 2.0b3 (Win95; I)
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit