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Article #811Re: () FORGET TNT: THE UN-NAMED PWAD COLLECTION ()
From: dmc... Derrick McKay
Date: Sat, 04 Nov 1995 00:00
Date: Sat, 04 Nov 1995 00:00
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2460 bytes
Adam Williamson <Ad...@scss.demon.co.uk> wrote: :In article <47991q$8...@nnrp1.news.primenet.com> : bis...@primenet.com "The Bishop of Battle" writes: : :> Please send Comments and Suggestions to me right away, I want to start putting :> our WWW page together this weekend. And remember: We need a cool name! :> :What about "Sad ambitious twats who think they can throw together a decent :32 level compilation in 3 weeks"? :-- bwaaaha ha haha ha ha ha <snort>!!! I *like* that name. :-) SATWTTCTTAD32LCI3W.wad uhh... It's a little long tho... How about SADTWAT.wad for short? Even if it's crap, with a name like that, it's bound to get around... Seriously though, I've been involved in *3* of these "lets make a cool level comp" things. I've *yet* to receive a response after the initial pants-wetting furor of the (well intentioned) "organizer". Instead of making a "collection" of levels, it might be easier (and more fun) and faster to split a level between 4/5 people. 1 person does sounds, 1 textures, 1 .exe hacking, 1or2 designing levels. Decide on a "theme", compile/complete the necessary steps, then assign the "merging" to one of the project members when it's done. I'm sure there's enogh people out there that have preferences (specialize if you will) on *specific* things. A single level Pwad (even a large one) can be uue'd back and forth quite easily (at first anyway). With enough discussion, some cool ideas could be born. Just a thought, but maybe worth discussing. I myself am in no way qualified to "specialize" in *anything*, but I know some of you regulars out there that would appreciate this kind of challenge. Gotcha thinkin' eh... :-) ********************************************** Derrick McKay dmc...@yknet.yk.ca Faro, Yukon Territory Canada **********************************************
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From: dmc...@yknet.yk.ca (Derrick McKay) Subject: Re: () FORGET TNT: THE UN-NAMED PWAD COLLECTION () Date: 1995/11/04 Message-ID: <47f0co$3gq@spot.YKnet.yk.ca> X-Deja-AN: 118742204 references: <47991q$8pt@nnrp1.news.primenet.com> <815303612snz@scss.demon.co.uk> followup-to: poster organization: YukonNet Operating Society newsgroups: rec.games.computer.doom.playing,rec.games.computer.doom.editing,rec.games.computer.doom.misc,alt.games.quake,alt.games.doom MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit