Article View: alt.games.quake
Article #801Re: HEXEN editor?
From: Jason Hadricky
Date: Wed, 27 Dec 1995 00:00
Date: Wed, 27 Dec 1995 00:00
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> Jason Hadricky <Ja...@mailhost.charm.net> wrote:
>
> >If you don't want to hex edit, you can make your level without things, then
> >copy the thing table from another hexen level, and grab the items from
there..
> How do you copy the thing table and what is it? I tried make a foggy HEXEN
> level with tons of weapons for deathmatch and it didn't put ANY of the
weapons
> or the frozen pedestol I put in for decoration. HELP!
>
>
>
I posted that months ago.. get a new hexen editor that works correct without
all that stuff..
The newer versions of heth do it right, and so do the new versions of Deep
both are on ftp.cdrom.com
Jason
* TQ 1.0 * 101 Traps in Quake
45) Just as you're inching across a narrow beam high over an infernal pit,
an illusion of an enraged minotaur pops up in front of you.
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From: Jason Hadricky <Ja...@mailhost.charm.net> Subject: Re: HEXEN editor? Date: 1995/12/27 Message-ID: <NEWTNews.820133651.19999.Jason@hadricky.charm.net> X-Deja-AN: 123179259 references: <46k908$c41@wolfe.wimsey.com> <46nq9e$s99@newsbf02.news.aol.com> <NEWTNews.814925904.3657.Jason@hadricky.charm.net> <4bi3k5$32s@wolfe.wimsey.com> organization: Charm.Net Baltimore Internet Access, Hon (410) 558-3900 mime-version: 1.0 newsgroups: rec.games.doom.editing,rec.games.computer.doom.playing,alt.games.quake,alt.games.doom Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit