Article View: alt.games.quake
Article #800Re: HEXEN editor?
From: dark... Ramses III
Date: Sun, 24 Dec 1995 00:00
Date: Sun, 24 Dec 1995 00:00
18 lines
1441 bytes
1441 bytes
In article <4bi3k5$3...@wolfe.wimsey.com>, msh...@wimsey.com� says... > >Jason Hadricky <Ja...@mailhost.charm.net> wrote: > >>If you don't want to hex edit, you can make your level without things, then >>copy the thing table from another hexen level, and grab the items from there.. >How do you copy the thing table and what is it? I tried make a foggy HEXEN >level with tons of weapons for deathmatch and it didn't put ANY of the weapons >or the frozen pedestol I put in for decoration. HELP! Check Out my Page. http://www.compassnet.com/~darkstar/home.html-- It has a few different Hexen editors. And some links to other Hexen Pages that can help w/ Creating Hexen Wads. And the Idea About the blue sparklie walkways will only work to an extent. The more things Hexen has in a wad, the slower it becomes. Especially overlapping things like Blue Sprarklies.
Technical Details
Message-ID:
<4bkedg$o2h@saratoga.compassnet.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<46k908$c41@wolfe.wimsey.com> <46nq9e$s99@newsbf02.news.aol.com> <NEWTNews.814925904.3657.Jason@hadricky.charm.net> <4bi3k5$32s@wolfe.wimsey.com>Show Full Headers
Complete Article Headers
From: dark...@compassnet.com (Ramses III) Subject: Re: HEXEN editor? Date: 1995/12/24 Message-ID: <4bkedg$o2h@saratoga.compassnet.com> X-Deja-AN: 122776643 references: <46k908$c41@wolfe.wimsey.com> <46nq9e$s99@newsbf02.news.aol.com> <NEWTNews.814925904.3657.Jason@hadricky.charm.net> <4bi3k5$32s@wolfe.wimsey.com> organization: Compass Net, Inc. newsgroups: rec.games.doom.editing,rec.games.computer.doom.playing,alt.games.quake,alt.games.doom MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit