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Article #800

Re: HEXEN editor?

#800
From: dark... Ramses III
Date: Sun, 24 Dec 1995 00:00
18 lines
1441 bytes
In article <4bi3k5$3...@wolfe.wimsey.com>, msh...@wimsey.com� says...
>
>Jason Hadricky <Ja...@mailhost.charm.net> wrote:
>
>>If you don't want to hex edit, you can make your level without things, 
then 
>>copy the thing table from another hexen level, and grab the items from 
there.. 
>How do you copy the thing table and what is it? I tried make a foggy HEXEN
>level with tons of weapons for deathmatch and it didn't put ANY of the 
weapons
>or the frozen pedestol I put in for decoration. HELP!

Check Out my Page.  http://www.compassnet.com/~darkstar/home.html--
It has a few different Hexen editors.  And some links to other Hexen Pages 
that can help w/ Creating Hexen Wads.  And the Idea About the blue sparklie 
walkways will only work to an extent.  The more things Hexen has in a wad, 
the slower it becomes.  Especially overlapping things like Blue Sprarklies.
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Message-ID: <4bkedg$o2h@saratoga.compassnet.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <46k908$c41@wolfe.wimsey.com> <46nq9e$s99@newsbf02.news.aol.com> <NEWTNews.814925904.3657.Jason@hadricky.charm.net> <4bi3k5$32s@wolfe.wimsey.com>

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From: dark...@compassnet.com (Ramses III)
Subject: Re: HEXEN editor?
Date: 1995/12/24
Message-ID: <4bkedg$o2h@saratoga.compassnet.com>
X-Deja-AN: 122776643
references: <46k908$c41@wolfe.wimsey.com>  <46nq9e$s99@newsbf02.news.aol.com> <NEWTNews.814925904.3657.Jason@hadricky.charm.net> <4bi3k5$32s@wolfe.wimsey.com>
organization: Compass Net, Inc.
newsgroups: rec.games.doom.editing,rec.games.computer.doom.playing,alt.games.quake,alt.games.doom
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