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Article #76659Re: Best Quake control configuration setup?
From: Tintor Dalibor
Date: Mon, 04 Jan 1999 00:00
Date: Mon, 04 Jan 1999 00:00
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1584 bytes
Try this, mouselook on mouse 1 fire mouse 2 forward s forward x back z strafe left c strafe right a jump d duck v alt fire f flashlight e use shift walk/run and autorun on This will require some time to get used to but many people that i forced to use this are thakink me for that. I mean whit this config there is no need to jump around with your hand. Ticha On Mon, 28 Dec 1998, Henry Tran wrote: > I've used quite a few different control configurations (i.e., > assigning keys for running, jumping, etc.) for Quake-type games (i.e., > Quake 1 & 2, Half-Life, Unreal, etc.) but have yet to find one that > I'm 100% comfortable with. Does anyone know of any websites that look > at different setups? Or does anyone have any suggestion of how I > should map the keys? Send e-mail if you can or post here. Thanks. > > Henry > > Henry > ha...@u.washington.edu > >
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From: Tintor Dalibor <ticha@afrodita.rcub.bg.ac.yu> Subject: Re: Best Quake control configuration setup? Date: 1999/01/04 Message-ID: <Pine.SGI.3.96.990104202956.18095B-100000@afrodita.rcub.bg.ac.yu> X-Deja-AN: 428783576 References: <36892e9d.24563314@news.u.washington.edu> Organization: Elektrotehnicki Fakultet u Beogradu Mime-Version: 1.0 Newsgroups: alt.games.quake,alt.games.quake2,alt.quake2,de.alt.games.quake,rec.games.computer.quake.editing,rec.games.computer.quake.misc,rec.games.computer.quake.playing,alt.games.half-life,alt.games.unreal,alt.games Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit