Article View: alt.games.quake
Article #76630Re: For Sale: Monster 3D II (Voodoo2) Card. Only $200.
From: Michael John Scott
Date: Sat, 09 May 1998 00:00
Date: Sat, 09 May 1998 00:00
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nice suggestion, but two problems.. #1- 100 fps is meaningless when it comes to Internet play.. The lag either causes there to be more "still" frames, or reduces the Framerate.. Servers simply can't keep up with 100 fps clients if there's ANY lag... #2- you suggested that while turning, you would only see 3 frames of the rocket.. That's quite alright, since those three would be the only ones you could percieve. Any frames beyond that are wasted. (assuming that the server SENT your client the required info.).. Personally, I think it would be better to combine the wasted frames to create a "motion-blur" as decribed in the "Easy motion blur" thread (on alt.games.quake). That's how it's done on VHS video tapes, and that's how it's done it the movies.. I agree with the author of that thread when he suggests that motion blur would would VASTLY improve gameplay immersion.. These are just MHO's this isn't some kind of attack.. :) -Deadguy > >Just like to clear up a common misconception here. The human visual system >(eyes+visual cortex etc) can't *directly* perceive more than 80-100fps in >terms of being able to see the difference on a static display but how many >games are static? What I'm getting at is that if there's movement being >displayed, especially rapid movement of the type you get in games then a >higher framerate does indeed make a difference. Imagine a rocket streaking >across your screen while you're turning rapidly in the opposite direction. >It may cross your whole screen in less than a 10th of a second. At 30fps >that means you get 3 discrete images of the rocket. At 100 fps you get 10. >At 300fps you get 30 images. Get my point? The higher your fps then the >better your gaming experience almost without limit (given the realistic >envelope that today's hardware can generate - no monito yet operates at >1000Hz refresh ;) > >So yeah, hook those v2's up right now :) > >---GrannY > > >
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From: "Michael John Scott" <Dea...@msn.com> Subject: Re: For Sale: Monster 3D II (Voodoo2) Card. Only $200. Date: 1998/05/09 Message-ID: <uIIstm3e9GA.216@upnetnews03> X-Deja-AN: 351781178 References: <6iice9$547@suriname.earthlink.net> <01bd7766$ab388720$0200000a@kld_mcs> <6iknhp$lue$1@campus1.mtu.edu> <3550d525.0@scooby.nildram.co.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Newsgroups: alt.games.forsaken,alt.games.grand-theft-auto,alt.games.heavy-gear,alt.games.hexen2,alt.games.ibmpc,alt.games.jedi-knight,alt.games.myth,alt.games.quake,alt.games.quake2,alt.games.riven MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit