Article View: alt.games.quake
Article #76629Re: For Sale: Monster 3D II (Voodoo2) Card. Only $200.
From: Samuel Gray
Date: Wed, 06 May 1998 00:00
Date: Wed, 06 May 1998 00:00
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>keep the thing and hook the two cards together. you will get over 100 fps.
>not that you can see that many humans can naturally only see 80 fps. but
>anyways it will be good for you to keep it. besides i can get a card for
>cheaper.
>
>blong{NBK}
Just like to clear up a common misconception here. The human visual system
(eyes+visual cortex etc) can't *directly* perceive more than 80-100fps in
terms of being able to see the difference on a static display but how many
games are static? What I'm getting at is that if there's movement being
displayed, especially rapid movement of the type you get in games then a
higher framerate does indeed make a difference. Imagine a rocket streaking
across your screen while you're turning rapidly in the opposite direction.
It may cross your whole screen in less than a 10th of a second. At 30fps
that means you get 3 discrete images of the rocket. At 100 fps you get 10.
At 300fps you get 30 images. Get my point? The higher your fps then the
better your gaming experience almost without limit (given the realistic
envelope that today's hardware can generate - no monito yet operates at
1000Hz refresh ;)
So yeah, hook those v2's up right now :)
---GrannY
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From: "Samuel Gray" <samuel.gray@nottingham.ac.uk.nospam> Subject: Re: For Sale: Monster 3D II (Voodoo2) Card. Only $200. Date: 1998/05/06 Message-ID: <3550d525.0@scooby.nildram.co.uk> X-Deja-AN: 350902731 References: <6iice9$547@suriname.earthlink.net> <01bd7766$ab388720$0200000a@kld_mcs> <6iknhp$lue$1@campus1.mtu.edu> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: Nildram Ltd Newsgroups: alt.games.forsaken,alt.games.grand-theft-auto,alt.games.heavy-gear,alt.games.hexen2,alt.games.ibmpc,alt.games.jedi-knight,alt.games.myth,alt.games.quake,alt.games.quake2,alt.games.riven MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit