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Article View: alt.games.quake
Article #75601

Re: Quake Machinima question(s)

#75601
From: Grieve
Date: Tue, 30 Jan 2007 21:10
40 lines
2878 bytes
there is keygrip 2 for Quake 2.

http://keygrip.planetquake.gamespy.com/

http://www.quaddicted.com/idgames2/planetquake/keygrip/



"Nerd42" <Nerd42@gmail.com> schrieb im Newsbeitrag
news:1170185060.054625.33770@l53g2000cwa.googlegroups.com...
> Hi there! I have two questions about machinima: one is in Quake 1 and
> the other is in Quake 2
>
> In Quake 1, there are two mods I really like [URL=http://
> titanic.planetquake.gamespy.com/sttqs.htm]this Star Trek one[/URL] and
> [URL=http://qmatrix.planetquake.gamespy.com/]Quake Matrix[/URL]. What
> I'd really like to do is take the Agent Smith skin out of Quake Matrix
> and be able to run around as Agent Smith inside the Star Trek mod.
> Since the [URL=http://qmatrix.planetquake.gamespy.com/
> files.shtml]source code for Quake Matrix[/URL] is available, I'm
> pretty sure that Agent Smith is in there somewhere, but I can't seem
> to find where. If anybody could tell me how to do this (and how to use
> any other cool Quake1 skins you know of too) I'd really appreciate it!
>
> In Quake 2, I can record demos but I can't seem to manipulate them the
> way I can in Quake 1. For Quake 1, I have this program called
> [URL=http://www.machinima.com/remaic/downloads.shtml]ReMaic Studio[/
> URL] that will let you record a demo, and then go back and set the
> camera angles to be third person any way you want.  [URL=http://
> keygrip.planetquake.gamespy.com/]KeyGrip2[/URL] will let you splice,
> dice and otherwise cut up quake 2 demos but won't let you actually
> change where the camera is the way ReMaic can for Quake 1, where
> ReMaic totally eliminates the need for a camera person. Does anybody
> know of a program like ReMaic for Quake 2? If there isn't one, I'm
> going to stick with making machinima in quake 1 for now.
>
> (I also posted this to http://forums.inside3d.com/viewtopic.php?t=603
> but havent recieved a reply there yet so i'm asking here too)
>
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From: "Grieve" <nospam@nospam.com>
Newsgroups: alt.games.quake
References: <1170185060.054625.33770@l53g2000cwa.googlegroups.com>
Subject: Re: Quake Machinima question(s)
Date: Tue, 30 Jan 2007 22:10:34 +0100
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