Article View: alt.games.quake
Article #75601Re: Quake Machinima question(s)
From: Grieve
Date: Tue, 30 Jan 2007 21:10
Date: Tue, 30 Jan 2007 21:10
40 lines
2878 bytes
2878 bytes
there is keygrip 2 for Quake 2. http://keygrip.planetquake.gamespy.com/ http://www.quaddicted.com/idgames2/planetquake/keygrip/ "Nerd42" <Nerd42@gmail.com> schrieb im Newsbeitrag news:1170185060.054625.33770@l53g2000cwa.googlegroups.com... > Hi there! I have two questions about machinima: one is in Quake 1 and > the other is in Quake 2 > > In Quake 1, there are two mods I really like [URL=http:// > titanic.planetquake.gamespy.com/sttqs.htm]this Star Trek one[/URL] and > [URL=http://qmatrix.planetquake.gamespy.com/]Quake Matrix[/URL]. What > I'd really like to do is take the Agent Smith skin out of Quake Matrix > and be able to run around as Agent Smith inside the Star Trek mod. > Since the [URL=http://qmatrix.planetquake.gamespy.com/ > files.shtml]source code for Quake Matrix[/URL] is available, I'm > pretty sure that Agent Smith is in there somewhere, but I can't seem > to find where. If anybody could tell me how to do this (and how to use > any other cool Quake1 skins you know of too) I'd really appreciate it! > > In Quake 2, I can record demos but I can't seem to manipulate them the > way I can in Quake 1. For Quake 1, I have this program called > [URL=http://www.machinima.com/remaic/downloads.shtml]ReMaic Studio[/ > URL] that will let you record a demo, and then go back and set the > camera angles to be third person any way you want. [URL=http:// > keygrip.planetquake.gamespy.com/]KeyGrip2[/URL] will let you splice, > dice and otherwise cut up quake 2 demos but won't let you actually > change where the camera is the way ReMaic can for Quake 1, where > ReMaic totally eliminates the need for a camera person. Does anybody > know of a program like ReMaic for Quake 2? If there isn't one, I'm > going to stick with making machinima in quake 1 for now. > > (I also posted this to http://forums.inside3d.com/viewtopic.php?t=603 > but havent recieved a reply there yet so i'm asking here too) >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!newsfeed01.chello.at!newsfeed.utanet.at!newsfeed.aon.at!newsreader02.highway.telekom.at!not-for-mail From: "Grieve" <nospam@nospam.com> Newsgroups: alt.games.quake References: <1170185060.054625.33770@l53g2000cwa.googlegroups.com> Subject: Re: Quake Machinima question(s) Date: Tue, 30 Jan 2007 22:10:34 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1807 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1896 Lines: 42 Message-ID: <45bfb434$0$25617$91cee783@newsreader02.highway.telekom.at> NNTP-Posting-Host: 62.47.206.74 X-Trace: 1170191412 newsreader02.highway.telekom.at 25617 62.47.206.74:23569 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit