Article View: alt.games.quake
Article #75600Quake Machinima question(s)
From: Nerd42
Date: Tue, 30 Jan 2007 19:24
Date: Tue, 30 Jan 2007 19:24
28 lines
2696 bytes
2696 bytes
Hi there! I have two questions about machinima: one is in Quake 1 and the other is in Quake 2 In Quake 1, there are two mods I really like [URL=http:// titanic.planetquake.gamespy.com/sttqs.htm]this Star Trek one[/URL] and [URL=http://qmatrix.planetquake.gamespy.com/]Quake Matrix[/URL]. What I'd really like to do is take the Agent Smith skin out of Quake Matrix and be able to run around as Agent Smith inside the Star Trek mod. Since the [URL=http://qmatrix.planetquake.gamespy.com/ files.shtml]source code for Quake Matrix[/URL] is available, I'm pretty sure that Agent Smith is in there somewhere, but I can't seem to find where. If anybody could tell me how to do this (and how to use any other cool Quake1 skins you know of too) I'd really appreciate it! In Quake 2, I can record demos but I can't seem to manipulate them the way I can in Quake 1. For Quake 1, I have this program called [URL=http://www.machinima.com/remaic/downloads.shtml]ReMaic Studio[/ URL] that will let you record a demo, and then go back and set the camera angles to be third person any way you want. [URL=http:// keygrip.planetquake.gamespy.com/]KeyGrip2[/URL] will let you splice, dice and otherwise cut up quake 2 demos but won't let you actually change where the camera is the way ReMaic can for Quake 1, where ReMaic totally eliminates the need for a camera person. Does anybody know of a program like ReMaic for Quake 2? If there isn't one, I'm going to stick with making machinima in quake 1 for now. (I also posted this to http://forums.inside3d.com/viewtopic.php?t=603 but havent recieved a reply there yet so i'm asking here too)
Technical Details
Message-ID:
<1170185060.054625.33770@l53g2000cwa.googlegroups.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!l53g2000cwa.googlegroups.com!not-for-mailShow Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!l53g2000cwa.googlegroups.com!not-for-mail From: "Nerd42" <Nerd42@gmail.com> Newsgroups: alt.games.quake Subject: Quake Machinima question(s) Date: 30 Jan 2007 11:24:20 -0800 Organization: http://groups.google.com Lines: 29 Message-ID: <1170185060.054625.33770@l53g2000cwa.googlegroups.com> NNTP-Posting-Host: 75.25.94.195 Mime-Version: 1.0 X-Trace: posting.google.com 1170185075 23460 127.0.0.1 (30 Jan 2007 19:24:35 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Tue, 30 Jan 2007 19:24:35 +0000 (UTC) User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.1) Gecko/20061204 Firefox/2.0.0.1,gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: l53g2000cwa.googlegroups.com; posting-host=75.25.94.195; posting-account=58K5zgwAAAAEMsDvM5_IF51EQR2Hh_7D Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit