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Article #75600

Quake Machinima question(s)

#75600
From: Nerd42
Date: Tue, 30 Jan 2007 19:24
28 lines
2696 bytes
Hi there! I have two questions about machinima: one is in Quake 1 and 
the other is in Quake 2

In Quake 1, there are two mods I really like [URL=http://
titanic.planetquake.gamespy.com/sttqs.htm]this Star Trek one[/URL] and 
[URL=http://qmatrix.planetquake.gamespy.com/]Quake Matrix[/URL]. What 
I'd really like to do is take the Agent Smith skin out of Quake Matrix 
and be able to run around as Agent Smith inside the Star Trek mod. 
Since the [URL=http://qmatrix.planetquake.gamespy.com/
files.shtml]source code for Quake Matrix[/URL] is available, I'm 
pretty sure that Agent Smith is in there somewhere, but I can't seem 
to find where. If anybody could tell me how to do this (and how to use 
any other cool Quake1 skins you know of too) I'd really appreciate it!

In Quake 2, I can record demos but I can't seem to manipulate them the 
way I can in Quake 1. For Quake 1, I have this program called 
[URL=http://www.machinima.com/remaic/downloads.shtml]ReMaic Studio[/
URL] that will let you record a demo, and then go back and set the 
camera angles to be third person any way you want.  [URL=http://
keygrip.planetquake.gamespy.com/]KeyGrip2[/URL] will let you splice, 
dice and otherwise cut up quake 2 demos but won't let you actually 
change where the camera is the way ReMaic can for Quake 1, where 
ReMaic totally eliminates the need for a camera person. Does anybody 
know of a program like ReMaic for Quake 2? If there isn't one, I'm 
going to stick with making machinima in quake 1 for now.

(I also posted this to http://forums.inside3d.com/viewtopic.php?t=603 
but havent recieved a reply there yet so i'm asking here too)
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From: "Nerd42" <Nerd42@gmail.com>
Newsgroups: alt.games.quake
Subject: Quake Machinima question(s)
Date: 30 Jan 2007 11:24:20 -0800
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