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Article #75324

Re: A few questions about glQuake in Windows XP...

#75324
From: Bill M.
Date: Tue, 08 Nov 2005 17:13
42 lines
2939 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
news:hMJbf.78706$GQ.10189@tornado.texas.rr.com: 

> 
> "Bill M."
>> "McGrandpa"
> snip
>>> Glad your timedemo came up so well!   Running the entire demo in
>>> less than 2 seconds!  LOL!
>>> McG.
>>>
>>>
>>
>> Yeah, how times have changed in the 10 years since I was last running
>> timedemo. I think most of us were getting 30-40fps at 320x240 at the
>> top end.
>>
>> Unfortunately the 81.xx drivers will likely never resolve the issue
>> with old-school Quake (assuming it's a global, and not only local
>> issue.) 
>>
>> Do you have a bind where tapping the right mouse button loads and
>> launches and then holsters a weapon? I had my right button bound to
>> firing a rocket, then after the click, my "other" weapon would
>> resume. That was a kick-ass bind, but I have no clue as to how to
>> emulate it. 
>>
>> Bill M.
> 
> That wouldn't be a simple bind.  You'd have to use an 'alias' and
> script it, then bind the alias to a key.   That is something that
> could be put in a .cfg, even the autoexec.cfg.
> I'll look into it as I have time.
> McG. 
> 
> 

Thanks McG. Alternatively, would you know of a website that still has 
all of the quake commands itemized? I could perhaps construct an alias 
myself with such a list.

Bill M.
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Newsgroups: alt.games.quake
Subject: Re: A few questions about glQuake in Windows XP...
From: "Bill M." <wbmcl@removexcite.com>
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