🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake
Article #75301

Re: A few questions about glQuake in Windows XP...

#75301
From: McGrandpa
Date: Thu, 03 Nov 2005 03:52
82 lines
4876 bytes
"Bill M." <wbmcl@removexcite.com> wrote in message 
news:Xns97027368AA1Cwbmclexcitecom@65.24.3.139...
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
> news:TNS9f.45361$Bf7.33138@tornado.texas.rr.com:
>
>>
>> "Bill M." <wbmcl@removexcite.com> wrote in message
>> news:Xns9701A0AE183B4wbmclexcitecom@65.24.3.135...
>>> "BelPowerslave" <Belpowerslave@ev1.net> wrote in
>>> news:1129665851.728331.244430@z14g2000cwz.googlegroups.com:
>>>
>>>
>>>> I just installed Quake on Windows XP last night. It was the latest
>>>> release(1.09) and came with Quake, WinQuake and glQuake. Of course,
>>>> I had to update glQuake, pitch the damn opengl.dll thing, etc, but I
>>>> got it to work. Being relatively new to Windows, I had a little bit
>>>> of a hard time with that bullshit "command line resolution change"
>>>> thing that gl makes you do(why couldn't they have let you do this in
>>>> the game, like the Mac version does?)...but I got past it(found a
>>>> post talking about creating a text document with the res. change
>>>> screen, then saving it as ".bat").
>>>>
>>>> My questions are:
>>>>
>>>> 1. Can glQuake achieve any higher res than 1024X768? Anytime I try
>>>> *anything* higher I get something along the lines of "resolution not
>>>> supported". I was playing Mac Quake at 1280X1024...I find it hard to
>>>> believe that the PC version couldn't do that same...
>>>
>>> I just now reinstalled it for nostalgia reasons. Hopefully there's
>>> some net
>>> activity for DM.
>>>
>>> I'm trying to edit the config.cfg file and add a .bat file but so far
>>> no luck. My recollection after almost 8 years is nil.
>>>
>>>> 2. The sound sampling rate...11025? You've got to be fucking kidding
>>>> me. Is it possible to jack that up to, at least, 22100 or
>>>> even(hopefully) 44100? If so, is this something I'd put in the same
>>>> ".bat" document I had to make up to get glQuake to run in 1024X768?
>>>
>>> This from one of the Quake .txt files:
>>>
>>> SSPEED
>>>  Syntax: -sspeed <speed>
>>>  Description: This will ask the sound code to set the playback speed
>>>    within the constraints of the capabilities of the card.  This is
>>> 11025 Hz by default and usually from 8000 to 44100.  Making this
>>> faster requires more CPU horsepower, and has no actual benefits,
>>> because the sounds only contain 11 KHz data.  Making this slower
>>> degrades sound quality, but improves performance and saves memory.
>>>
>>>> Any help would be most appreciated...I loved Quake back on the Mac,
>>>> but do to this new monitor I've bought, believe it or not, it simply
>>>> won't run(the screen and refresh rate change crashes it every time).
>>>> Am loving Quake on the PC, would just like to jack up the options as
>>>> much as possible. :)
>>>
>>> How do you set the mouselook to always be on? And how to adjust the
>>> gamma? It's way to dark. I'm running GLQuake.exe.
>>>
>>> Bill M.
>>
>> in the autoexec.cfg
>> Quake.
>> Aw man, hold this thread a bit, I gotta get a vid card in the other
>> puter that has all that stuff installed and running.   I'll just post
>> the contents of my autoexec.cfg file for ya'll.
>> McG.
>
> I figured out the mouselook - it's +mlook. I completely forgot about
> that one. The GLQuake looks great, but I wish I had my old config. I
> think I had a right mouse click grenade launcher, left click regular
> weapon. And I had my name animated like crazy. Is there a resource for
> all the old quake commands? I've been looking around but not much any
> more.
>
> Bill M.

This site still works and has the kinda stuff you're looking for, I hope!
McG. 
Technical Details
Message-ID: <qQfaf.49335$5e4.38979@tornado.texas.rr.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail
From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
Newsgroups: alt.games.quake
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139>
Subject: Re: A few questions about glQuake in Windows XP...
Lines: 84
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2180
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180
X-RFC2646: Format=Flowed; Original
Message-ID: <qQfaf.49335$5e4.38979@tornado.texas.rr.com>
Date: Thu, 03 Nov 2005 03:52:54 GMT
NNTP-Posting-Host: 70.114.225.125
X-Complaints-To: abuse@rr.com
X-Trace: tornado.texas.rr.com 1130989974 70.114.225.125 (Wed, 02 Nov 2005 21:52:54 CST)
NNTP-Posting-Date: Wed, 02 Nov 2005 21:52:54 CST
Organization: Road Runner High Speed Online http://www.rr.com
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit