🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake
Article #75295

A few questions about glQuake in Windows XP...

#75295
From: BelPowerslave
Date: Tue, 18 Oct 2005 20:04
41 lines
2853 bytes
'ello all,

With Quake 4 being released today, I know I have a pretty slim chance
of getting this topic noticed, but I thought I'd give it a shot anyway.
:)

I just installed Quake on Windows XP last night. It was the latest
release(1.09) and came with Quake, WinQuake and glQuake. Of course, I
had to update glQuake, pitch the damn opengl.dll thing, etc, but I got
it to work. Being relatively new to Windows, I had a little bit of a
hard time with that bullshit "command line resolution change" thing
that gl makes you do(why couldn't they have let you do this in the
game, like the Mac version does?)...but I got past it(found a post
talking about creating a text document with the res. change screen,
then saving it as ".bat").

My questions are:

1. Can glQuake achieve any higher res than 1024X768? Anytime I try
*anything* higher I get something along the lines of "resolution not
supported". I was playing Mac Quake at 1280X1024...I find it hard to
believe that the PC version couldn't do that same...

2. The sound sampling rate...11025? You've got to be fucking kidding
me. Is it possible to jack that up to, at least, 22100 or
even(hopefully) 44100? If so, is this something I'd put in the same
".bat" document I had to make up to get glQuake to run in 1024X768?

Just in case it's needed, I'm running Windows XP Home Ed., SP2 on a P4
3ghz with 1.2 gigs of ram, a SoundBlaster Live 24bit card and an AiW
Radeon 9800.

Any help would be most appreciated...I loved Quake back on the Mac, but
do to this new monitor I've bought, believe it or not, it simply won't
run(the screen and refresh rate change crashes it every time). Am
loving Quake on the PC, would just like to jack up the options as much
as possible. :)

Thanks in advance,

Bel
Technical Details
Message-ID: <1129665851.728331.244430@z14g2000cwz.googlegroups.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!z14g2000cwz.googlegroups.com!not-for-mail

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!z14g2000cwz.googlegroups.com!not-for-mail
From: "BelPowerslave" <Belpowerslave@ev1.net>
Newsgroups: alt.games.quake
Subject: A few questions about glQuake in Windows XP...
Date: 18 Oct 2005 13:04:11 -0700
Organization: http://groups.google.com
Lines: 42
Message-ID: <1129665851.728331.244430@z14g2000cwz.googlegroups.com>
NNTP-Posting-Host: 209.186.54.140
Mime-Version: 1.0
X-Trace: posting.google.com 1129665857 29625 127.0.0.1 (18 Oct 2005 20:04:17 GMT)
X-Complaints-To: groups-abuse@google.com
NNTP-Posting-Date: Tue, 18 Oct 2005 20:04:17 +0000 (UTC)
User-Agent: G2/0.2
X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.2) Gecko/20040804 Netscape/7.2 (ax),gzip(gfe),gzip(gfe)
Complaints-To: groups-abuse@google.com
Injection-Info: z14g2000cwz.googlegroups.com; posting-host=209.186.54.140; posting-account=kHHr0wwAAACY6579HKgsTkMqCZsj0jn6
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit