Article View: alt.games.quake
Article #75093Re: FuhQuake and eQuake
From: Matthew Vaughan
Date: Fri, 08 Oct 2004 02:02
Date: Fri, 08 Oct 2004 02:02
40 lines
3128 bytes
3128 bytes
"SGT Robo" <robsonia6beare@SPAMcomcast.net> wrote in message news:M6CdnWU1BNPqXfncRVn-qA@comcast.com... > Are they "all inclusive"? > > I'm heading off for deployment with the only source of entertainment for > me being my laptop. I have (and love) the original Quake1. I remember > playing...frogbot? and having a blast with both frogbot and the single > player Quake1. > > however, reading the little bit I've seen, eQuake includes bot support, as > well as the "newest most popular latest greatest" client, FuhQuake. > > I assume this includes the nifty 32-bit textures and advanced graphics > options, such as higher resolutions and stuff? Yes. > Is it "fully compatible? Can I download a ton of old-school Quake1 demos > and run them with FuhQuake/eQuake? QuakeWorld, yes. Normal Quake, no, though supposedly using Qizmo (the proxy included with eQuake) they can be made to work. I never got it working though. Unless you figure out how to play normal Quake demos via Qizmo, you should bring a functioning copy of regular WinQuake/GLQuake or JoeQuake (or various others that used the normal Quake networking/demo code, rather than being QuakeWorld-based). I have had trouble running some of the Quake done Quick movies under JoeQuake and others though. One really neat feature of the newer QWD-based clients is ".mvd" demos, which are multi-viewpoint demos (you can switch to the view of any player, though occasionally they have been converted from regular demos and don't have all points of view). These are very common on challenge-tv.com, which keeps up with all the latest demos from Europe and elsewhere (mostly QW and Q3). BTW, a poll a while back on that site confirms what I've sensed elsewhere: about 2/3 of all Quake activity (development, number of players, etc.) now takes place in Europe, and only about 1/6th in North America. I think this trend began about the time Sweden's 9 resoundingly defeated American champions Death Row in 1999... :)
Technical Details
Message-ID:
<5zm9d.16653$54.267819@typhoon.sonic.net>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!pd7cy2so!pd7cy1no!shaw.ca!sjc1.usenetserver.com!news.usenetserver.com!feed.news.sonic.net!typhoon.sonic.net!not-for-mailReferences:
<M6CdnWU1BNPqXfncRVn-qA@comcast.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!pd7cy2so!pd7cy1no!shaw.ca!sjc1.usenetserver.com!news.usenetserver.com!feed.news.sonic.net!typhoon.sonic.net!not-for-mail Reply-To: "Matthew Vaughan" <matt109@NOSPAM.hotmail.com> From: "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> Newsgroups: alt.games.quake References: <M6CdnWU1BNPqXfncRVn-qA@comcast.com> Subject: Re: FuhQuake and eQuake Lines: 42 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <5zm9d.16653$54.267819@typhoon.sonic.net> Date: Fri, 08 Oct 2004 02:02:41 GMT NNTP-Posting-Host: 64.142.14.81 X-Complaints-To: abuse@sonic.net X-Trace: typhoon.sonic.net 1097200961 64.142.14.81 (Thu, 07 Oct 2004 19:02:41 PDT) NNTP-Posting-Date: Thu, 07 Oct 2004 19:02:41 PDT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit