Article View: alt.games.quake
Article #74625Re: Quake1 under Windows XP
From: Ron Gibb
Date: Fri, 25 Apr 2003 04:42
Date: Fri, 25 Apr 2003 04:42
26 lines
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1765 bytes
Hey, thanks - that did get GLQuake working ok! Ron "Shaggy" <fi...@will.co> wrote in message news:169gavcqndh26r26f27a2d9tl9plb1m2iv@4ax.com... > On Wed, 23 Apr 2003 20:41:40 -0700, "Ron Gibb" <rg...@mindspring.com> wrote: > > >Well, GLQuake did not do the trick. WinQuake, however, works fine. It is > >nice to be able to play at such high resolutions. That TomazQuake that Bob > >mentioned looks cool - I may have to try that too! > > > >Ron > > > > what happend with glquake, if you had errors asking for missing fiile > delete opengl32.dll from your quake directrory only. > assuming you have a 3d card that supports opengl > and up to date video card drivers. > > there are quite a few 3rd party versions of quake now > which add different features
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!cyclone.bc.net!sjc70.webusenet.com!news.webusenet.com!newsfeed2.earthlink.net!newsfeed.earthlink.net!stamper.news.pas.earthlink.net!stamper.news.atl.earthlink.net!harp.news.atl.earthlink.net!not-for-mail From: "Ron Gibb" <rg...@mindspring.com> Newsgroups: alt.games.quake Subject: Re: Quake1 under Windows XP Date: Thu, 24 Apr 2003 21:42:54 -0700 Organization: MindSpring Enterprises Lines: 28 Message-ID: <b8aec9$ptk$1@slb4.atl.mindspring.net> References: <b821ln$32l$1@slb5.atl.mindspring.net> <b87mdg$4f1$1@slb6.atl.mindspring.net> <169gavcqndh26r26f27a2d9tl9plb1m2iv@4ax.com> NNTP-Posting-Host: 3f.bb.f0.2a X-Server-Date: 25 Apr 2003 04:42:49 GMT X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit