Article View: alt.games.quake
Article #74616Re: HELP: Why is QUAKE III so damn hard to play?
From: racerX
Date: Sat, 10 May 2003 05:15
Date: Sat, 10 May 2003 05:15
32 lines
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1770 bytes
doh ! "Dan C" <youm...@joking.org> wrote in message news:pan.2003.05.10.01.12.54.674070@joking.org... > On Mon, 21 Apr 2003 10:39:52 -0700, Rocker wrote: > > > Am I the only one that's having problems playing Quake III? > > Yes. > > > This game is nothing like Quake I & II. > > Correct. > > > I can't figure Quake III out. > > Read your manual, or the online versions. > > > There's only one guy moving around shooting at me and he runs 90mph > > and is too hard to catch or shoot at. > > Wait till later when there's 5-6 of 'em. > > > After killing him then you have to do the same thing again to five > > more guys. > > No kidding. > > > What's going on? > > Am I missing something? > > Yeah, I think you are. >
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!wn14feed!worldnet.att.net!204.127.198.203!attbi_feed3!attbi_feed4!attbi.com!sccrnsc02.POSTED!not-for-mail From: "racerX" <eco...@attbi.com> Newsgroups: alt.games.quake References: <f4c2f522.0304210939.68eb9245@posting.google.com> <pan.2003.05.10.01.12.54.674070@joking.org> Subject: Re: HELP: Why is QUAKE III so damn hard to play? Lines: 34 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Message-ID: <GV%ua.795641$L1.226225@sccrnsc02> NNTP-Posting-Host: 12.238.82.156 X-Complaints-To: ab...@attbi.com X-Trace: sccrnsc02 1052543718 12.238.82.156 (Sat, 10 May 2003 05:15:18 GMT) NNTP-Posting-Date: Sat, 10 May 2003 05:15:18 GMT Organization: AT&T Broadband Date: Sat, 10 May 2003 05:15:18 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit