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Article #74584

Re: jump mod

#74584
From: Shaggy
Date: Wed, 19 Mar 2003 02:37
29 lines
2131 bytes
On Tue, 18 Mar 2003 15:46:16 -0500, kempo master <kempo...@yourmomshouse.org>
wrote:

>quake two has an interesting feature dealing with jumps
>depending on how you are turning, what directions you
>are moving, and other various factors, you can jump:
>higher, farther faster, and around corners.
>
>this is where the jump server comes in.
>jump.azbok.com hosts a quake server devoted to exploiting
>these various jumps.  there are already over 100 diffrent maps
>that various members of the quake community have created
>that make you use your creativity to come up with a way to
>get to the top/end.
>
>this is one of the greatest mods of all time, it works perfectly
>already, but improvements are being made all of the time,
>i've seen no server that gives it's players more control of whats
>going on.
>
>now it is possible to sign up, and according to how long you have
>been playing and what specific "tryout jumps" you can make, gain
>admin levels so that you can kick spamming pests and use a grappling
>hook to reach less experienced players and help them.
>
>this is one of the most original and intuitive mods ive ever seen.
>check it out at jump.azbok.com         ---site and server

sounds good quake or quake2 ?
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From: Shaggy <fi...@will.co>
Newsgroups: alt.games.quake
Subject: Re: jump mod
Date: Wed, 19 Mar 2003 14:37:57 +1200
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