Article View: alt.games.quake
Article #74532Re: Jumping and flying
From: Jdlar
Date: Tue, 25 Feb 2003 00:50
Date: Tue, 25 Feb 2003 00:50
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>I'd guess there's some kind of mod in effect....
> The server's welcome message might have made some mention of
it .
Where can I learn about mods? I don't know what that is. But, I tried to
look on that page which has the join game link on it and it did say q2dm1
popular here. What is q2dm1. Is that the mod. what is the mod and where
could I learn about mods? I don't even know what mod means. I just started
playing quake online the other day. And, this is my first online gaming
experience. Is a mod something that determines what commands that can be
entered into the console? I have played games offline though, so I was able
to pick up the game fast before I started playing online. But, I don't know
what a mod is though.
"Nicholas Taylor" <ntay...@hotmail.com> wrote in message
news:b3d8qm$pbh$1@great.cthulhunet...
> "Jdlar" <Jd...@charter.net> writes:
>
> > How would you go about doing the rocket jump? Is that a cheat code?
>
> You'll have noticed that, when someone shoots you, you're thrown away
> from the damage. A rocket causes damage in a volume around the impact
> point. The rocket jump is based on these facts. Essentially, look
> down, then jump and shoot a rocket simultaneously. This will fling
> you high into the air. There's more to it than that, but that comes
> with practice.
>
> It's also possible to grenade jump. This is *hard*.
>
> > I could not get any cheat codes to work on the MSN ZONE game site.
>
> This is as it should be. There are ways to cheat online, but please
> don't use them. Ever.
>
> > Yet, everyone else is flying all around. Tonight, I was playing in a
> > city setting with tall skyscrapers. And, the other players were
> > literally flying through the sky above the buildings. I could not
> > compete at all. There was no competition. It's so bad that it's not
> > even fun when they are up 10 stories above me flying in the air
> > shooting at me.
>
> I'd guess there's some kind of mod in effect. Depending how helpful
> your fellow players are feeling, you could try asking them about
> this. The server's welcome message might have made some mention of
> it, too.
>
> > I don't know why I cannot enter any cheat codes after I type in ~ to
> > bring up the council. It keeps telling me that it does not recognize
> > the codes that I put in. I tried the sv_gravity as well as the FLY
> > codes and got the same message that it did not recognize the codes
> > both times.
>
> sv_gravity is a server variable. You're not the server, so you can't
> set it. As I already mentioned, inability to cheat online is by
> design.
>
> Incidentally, it's "console" rather than "council".
>
> > I also tried the fly code offline and it does not do anything at all
> > for my game. When I use the d and c keys, nothing happens at all. I
> > could get the gravity to work. But, after I went up to the ceiling,
> > I could not come back down again. When I see the people online, they
> > seem to make three story jumps and come right back down again. they
> > don't just hang there like I did offline.
>
> I can't actually remember how the "fly" cheat code in Quake I works -
> I have a feeling it just means that moving forward isn't restricted to
> the ground.
>
> When you played with sv_gravity, did you set it to 0 or some low
> value? With 0, or a small number, you'll end up getting cosy with the
> ceiling every time you jump. 100 is probably about the value you want
> for big impressive jumps, though it makes most levels quite awkward to
> play. In the single-player game, the episode 1 secret level "Ziggurat
> Vertigo" has sv_gravity 100, and works quite well with it.
>
> Unrelated point, but I don't suppose you could put your replies below
> the text you're replying to? It's the conventional way to do things
> on Usenet.
> --
> Nicholas Taylor
> Considered harmless
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!sn-xit-03!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "Jdlar" <Jd...@charter.net> Newsgroups: alt.games.quake,rec.games.computer.quake.playing Subject: Re: Jumping and flying Date: Mon, 24 Feb 2003 16:50:41 -0800 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <v5l8dgelb1rhd3@corp.supernews.com> References: <v5j82a2p50b230@corp.supernews.com> <6nkj5vkgpfsghun87iun0kose1lkldfnbp@4ax.com> <v5jo9b5o4b5917@corp.supernews.com> <b3d8qm$pbh$1@great.cthulhunet> X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-Complaints-To: ab...@supernews.com Lines: 86 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit