Article View: alt.games.quake
Article #74531Re: Jumping and flying
From: Nicholas Taylor
Date: Mon, 24 Feb 2003 14:05
Date: Mon, 24 Feb 2003 14:05
66 lines
3824 bytes
3824 bytes
"Jdlar" <Jd...@charter.net> writes: > How would you go about doing the rocket jump? Is that a cheat code? You'll have noticed that, when someone shoots you, you're thrown away from the damage. A rocket causes damage in a volume around the impact point. The rocket jump is based on these facts. Essentially, look down, then jump and shoot a rocket simultaneously. This will fling you high into the air. There's more to it than that, but that comes with practice. It's also possible to grenade jump. This is *hard*. > I could not get any cheat codes to work on the MSN ZONE game site. This is as it should be. There are ways to cheat online, but please don't use them. Ever. > Yet, everyone else is flying all around. Tonight, I was playing in a > city setting with tall skyscrapers. And, the other players were > literally flying through the sky above the buildings. I could not > compete at all. There was no competition. It's so bad that it's not > even fun when they are up 10 stories above me flying in the air > shooting at me. I'd guess there's some kind of mod in effect. Depending how helpful your fellow players are feeling, you could try asking them about this. The server's welcome message might have made some mention of it, too. > I don't know why I cannot enter any cheat codes after I type in ~ to > bring up the council. It keeps telling me that it does not recognize > the codes that I put in. I tried the sv_gravity as well as the FLY > codes and got the same message that it did not recognize the codes > both times. sv_gravity is a server variable. You're not the server, so you can't set it. As I already mentioned, inability to cheat online is by design. Incidentally, it's "console" rather than "council". > I also tried the fly code offline and it does not do anything at all > for my game. When I use the d and c keys, nothing happens at all. I > could get the gravity to work. But, after I went up to the ceiling, > I could not come back down again. When I see the people online, they > seem to make three story jumps and come right back down again. they > don't just hang there like I did offline. I can't actually remember how the "fly" cheat code in Quake I works - I have a feeling it just means that moving forward isn't restricted to the ground. When you played with sv_gravity, did you set it to 0 or some low value? With 0, or a small number, you'll end up getting cosy with the ceiling every time you jump. 100 is probably about the value you want for big impressive jumps, though it makes most levels quite awkward to play. In the single-player game, the episode 1 secret level "Ziggurat Vertigo" has sv_gravity 100, and works quite well with it. Unrelated point, but I don't suppose you could put your replies below the text you're replying to? It's the conventional way to do things on Usenet. -- Nicholas Taylor Considered harmless
Technical Details
Message-ID:
<b3d8qm$pbh$1@great.cthulhunet>Path:
mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.icl.net!newsfeed.fjserv.net!lnewspeer00.lnd.ops.eu.uu.net!emea.uu.net!server1.netnews.ja.net!pegasus.csx.cam.ac.uk!cthul.chu.cam.ac.uk!not-for-mailReferences:
<v5j82a2p50b230@corp.supernews.com> <6nkj5vkgpfsghun87iun0kose1lkldfnbp@4ax.com> <v5jo9b5o4b5917@corp.supernews.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.icl.net!newsfeed.fjserv.net!lnewspeer00.lnd.ops.eu.uu.net!emea.uu.net!server1.netnews.ja.net!pegasus.csx.cam.ac.uk!cthul.chu.cam.ac.uk!not-for-mail From: Nicholas Taylor <ntay...@hotmail.com> Newsgroups: alt.games.quake,rec.games.computer.quake.playing Subject: Re: Jumping and flying Date: 24 Feb 2003 14:05:03 +0000 Organization: Disorganized Lines: 66 Sender: net@great.cthulhunet Message-ID: <b3d8qm$pbh$1@great.cthulhunet> References: <v5j82a2p50b230@corp.supernews.com> <6nkj5vkgpfsghun87iun0kose1lkldfnbp@4ax.com> <v5jo9b5o4b5917@corp.supernews.com> Reply-To: nichola...@gmx.co.uk NNTP-Posting-Host: cthul.chu.cam.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit