Article View: alt.games.quake
Article #654Update on QUAKE
From: el... lucian eX antediluvia
Date: Wed, 29 Mar 1995 06:28
Date: Wed, 29 Mar 1995 06:28
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for those of you who are just dying for a small update on the
progress of said game, here you go. quothe john romero.
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LATEST NEWS:
We're working on Quake! That's right! Most of the textures for the
first episode are finished - Kevin and Adrian have been clicking wildly
for a while. Now they are about ready to fire up the Indigo2's and
start modeling!
Michael Abrash, our ProgrammingGod (tm), is here and pumping away on
some really complex BSP/beamtree code for Quake's refresh! Carmack
and Abrash just found a way (on Pentiums only) to interleave the refresh
code so all our DIVs are FREE!!!! Even though Quake's architecture is
more complex than DOOM's, Quake's refresh will be faster than DOOM's.
No Shit.
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not much, but hey, it's something, right?
right. later.
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!cs.utexas.edu!news.sprintlink.net!psgrain!news.teleport.com!news.teleport.com!not-for-mail From: el...@teleport.com (lucian eX antediluvia) Newsgroups: alt.games.quake Subject: Update on QUAKE Date: 28 Mar 1995 22:28:24 -0800 Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 28 Message-ID: <3laum8$gkb@kelly.teleport.com> NNTP-Posting-Host: kelly.teleport.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit