Article View: alt.games.quake
Article #361Re: The Fate of Quake...
From: da... Dan Odonnell
Date: Wed, 15 Feb 1995 13:38
Date: Wed, 15 Feb 1995 13:38
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Josh Lindenmuth (ja...@cornell.edu) wrote: : I think everyone is blowing quake out of proportion. Yes, it will be a good : game, but it will need power to do so. Look at Doom... it was not the fastest : game in the world and it was far from realistic. Quake is supposed to have : real time rendering and sound effects, with polygons! This will need quite a I really don't think they plan on implememting the sound effects with polygons, although that would be unique. ;) : system, and the dreams of everything looking unique is way out of proportion. : Even some of the best games that have polygonal graphics (Magic Carpet for : one), are extremely limited in realism (e.g. the fog needed to make the field : of view about 10 yards so that it wouldn't have to do as much rendering). : With all of IDs talk about customized servers, I think alot of the people : buying the game (naive high school and college kids), will be intimidated by : all of the options. : Indeed ID has quite a task ahead... : Josh
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!news.edu.tw!news.cc.nctu.edu.tw!nctuccca.edu.tw!howland.reston.ans.net!news.sprintlink.net!ddi2.digital.net!digital.net!dano From: da...@digital.net (Dan Odonnell) Newsgroups: alt.games.quake,alt.games.doom Subject: Re: The Fate of Quake... Followup-To: alt.games.quake,alt.games.doom Date: 15 Feb 1995 13:38:45 GMT Organization: FLORIDA ONLINE, Florida's Premier Internet Provider Lines: 21 Message-ID: <3ht055$rkl@ddi2.digital.net> References: <jal22.80.011DDD20@cornell.edu> NNTP-Posting-Host: da...@ddi.digital.net X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit