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Article #360The Fate of Quake...
From: ja... Josh Lindenmuth
Date: Tue, 14 Feb 1995 16:26
Date: Tue, 14 Feb 1995 16:26
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1856 bytes
I think everyone is blowing quake out of proportion. Yes, it will be a good game, but it will need power to do so. Look at Doom... it was not the fastest game in the world and it was far from realistic. Quake is supposed to have real time rendering and sound effects, with polygons! This will need quite a system, and the dreams of everything looking unique is way out of proportion. Even some of the best games that have polygonal graphics (Magic Carpet for one), are extremely limited in realism (e.g. the fog needed to make the field of view about 10 yards so that it wouldn't have to do as much rendering). With all of IDs talk about customized servers, I think alot of the people buying the game (naive high school and college kids), will be intimidated by all of the options. Indeed ID has quite a task ahead... Josh
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!uni-paderborn.de!golden-gate.owl.de!math.fu-berlin.de!fu-berlin.de!zrz.TU-Berlin.DE!cs.tu-berlin.de!fauern!news.th-darmstadt.de!terra.wiwi.uni-frankfurt.de!zeus.rbi.informatik.uni-frankfurt.de!news.dfn.de!scsing.switch.ch!swidir.switch.ch!univ-lyon1.fr!jussieu.fr!math.ohio-state.edu!howland.reston.ans.net!swrinde!sgiblab!uhog.mit.edu!news.kei.com!travelers.mail.cornell.edu!newsstand.cit.cornell.edu!J308412172.RESNET.CORNELL.EDU!jal22 From: ja...@cornell.edu (Josh Lindenmuth) Newsgroups: alt.games.quake,alt.games.doom Subject: The Fate of Quake... Date: Tue, 14 Feb 1995 16:26:55 UNDEFINED Organization: Cornell University Lines: 16 Sender: ja...@cornell.edu (Verified) Message-ID: <jal22.80.011DDD20@cornell.edu> NNTP-Posting-Host: j308412172.resnet.cornell.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit