Article View: alt.games.quake
Article #284Re: little tidbits of QUAKE info from Jay
From: SCu... Scott Cutler
Date: Tue, 14 Feb 1995 05:59
Date: Tue, 14 Feb 1995 05:59
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1692 bytes
In <umbagna0.3...@cc.umanitoba.ca> umba...@cc.umanitoba.ca (Kevin Bagnall) writes: > >>: From what I gather, all the information for gameplay is gathered from >>: the server. If the server sysop wants a chicken launcher, so be it- but >>: an individual can't make one and not let anybody else have it. > >What about playing modem-link? How are things made equal? I think Quake is >going to be one big complicated mess. > >Kevin Bagnall > I'm not sure about this, so somebody correct me if I'm wrong, but... I think that each user is really a server in itself, with two levels, the communications and the game engine. Each person could be a server, so in a two person modem game, one of the people would define the rules, just as one person in Doom picks the map, the skill level, etc. Scott Cutler SCu...@ix.netcom.com PS You're right about a big mess, tho... but id will come to the rescue! :)
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!netnews.upenn.edu!dsinc!newsfeed.pitt.edu!gatech!howland.reston.ans.net!ix.netcom.com!netnews From: SCu...@ix.netcom.com (Scott Cutler) Newsgroups: rec.games.computer.doom.misc,alt.games.quake Subject: Re: little tidbits of QUAKE info from Jay Date: 14 Feb 1995 05:59:23 GMT Organization: Netcom Lines: 26 Distribution: world Message-ID: <3hpgrr$n4q@ixnews2.ix.netcom.com> References: <3hfuc0$79u@news.mtu.edu> <3hgdnm$1s4@newsstand.cit.cornell.edu> <3hmdnm$qak@ixnews2.ix.netcom.com> <3hme53$n7t@newsstand.cit.cornell.edu> <umbagna0.396.0017A00F@cc.umanitoba.ca> NNTP-Posting-Host: ix-sac6-26.ix.netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit