Article View: alt.games.quake
Article #283Re: little tidbits of QUAKE info from Jay
From: dhol... David Hollman
Date: Mon, 13 Feb 1995 21:32
Date: Mon, 13 Feb 1995 21:32
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Kevin Bagnall (umba...@cc.umanitoba.ca) wrote: : >: From what I gather, all the information for gameplay is gathered from : >: the server. If the server sysop wants a chicken launcher, so be it- but : >: an individual can't make one and not let anybody else have it. : What about playing modem-link? How are things made equal? I think Quake is : going to be one big complicated mess. Keep in mind that all the ideas floating around here are mere suppositions; we have no idea how Quake will actually turn out. However, under the assumption that we are at least thinking along the right lines (and I am not sure we are, necessarily), probably the setup will have to work something like Doom, where all players agree on a set of WADs and DEHs, for example. I am sure it is doable. David Hollman
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!news.belwue.de!scsing.switch.ch!swidir.switch.ch!univ-lyon1.fr!jussieu.fr!news.oleane.net!oleane!pipex!howland.reston.ans.net!news.cac.psu.edu!news.tc.cornell.edu!travelers.mail.cornell.edu!newsstand.cit.cornell.edu!dhollman From: dhol...@sunlab.cit.cornell.edu (David Hollman) Newsgroups: rec.games.computer.doom.misc,alt.games.quake Subject: Re: little tidbits of QUAKE info from Jay Followup-To: rec.games.computer.doom.misc,alt.games.quake Date: 13 Feb 1995 21:32:12 GMT Organization: Cornell University Lines: 17 Sender: da...@cornell.edu (Verified) Distribution: world Message-ID: <3hoj4s$qfa@newsstand.cit.cornell.edu> References: <3hfuc0$79u@news.mtu.edu> <3hgdnm$1s4@newsstand.cit.cornell.edu> <3hmdnm$qak@ixnews2.ix.netcom.com> <3hme53$n7t@newsstand.cit.cornell.edu> <umbagna0.396.0017A00F@cc.umanitoba.ca> NNTP-Posting-Host: rose.cit.cornell.edu X-Newsreader: TIN [version 1.2 PL1] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit