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Article #280

Re: little tidbits of QUAKE info from Jay

#280
From: SCu... Scott Cutler
Date: Mon, 13 Feb 1995 01:47
30 lines
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In <3hgdnm$1...@newsstand.cit.cornell.edu> 
dhol...@sunlab.cit.cornell.edu (David Hollman) writes: 

>
>Brian, thanks for that transcript. Interesting.
>
>Since people seem to be very worried about this hammer thing, I had a 
>thought I figured I would mention.
>
>It seems that Quake is being designed to be _more_ extensible than Doom 
>is... in other words, if you want a shotgun, you make a shotgun for it. 
>If you want a chicken launcher, you make that too... I obviously have 
no 
>idea how that might affect multiplayer games (as with Doom the ganes 
have 
>to be the same, save certain graphics), but I do not think it would be 
>unreasonable for ID to work that sort of thing in. One thing they 
>apparently plan to do is to release the server software free to all 
>comers; so it seems we (people into this stuff) will be able to set it 
up 
>however we want to!
>
>David
>
>

>From what I gather, all the information for gameplay is gathered from 
the server.  If the server sysop wants a chicken launcher, so be it- but 
an individual can't make one and not let anybody else have it.
Scott Cutler SCu...@ix.netcom.com
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From: SCu...@ix.netcom.com (Scott Cutler)
Newsgroups: rec.games.computer.doom.misc,alt.games.quake
Subject: Re: little tidbits of QUAKE info from Jay
Date: 13 Feb 1995 01:47:34 GMT
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