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Article #191

Re: QUAKE SOUNDS

#191
From: Zacharie... Zach Maloney
Date: Mon, 30 Jan 1995 19:49
19 lines
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In article <8A24594.00BB...@swcbbs.com> warren...@swcbbs.com (WARREN FOWLER) writes:
>From: warren...@swcbbs.com (WARREN FOWLER)
>Subject: QUAKE SOUNDS
>Date: Wed, 25 Jan 95 23:48:00 -500

>HEY!!!  The Quake faq says that id is going to get Thomas Dolby to do
>the sound.  He is like this music guy.  It would be much better than the
>if the guy from Myst did them.  Besides no one plays an action game for
>the sounds.  We play them to kill stuff.  If all else fails ---trust id!

Oh, suuuuure. Think about it... haven't some of the scariest moments in DOOM 
][ been when you hear those darned fireballs being launched, spin 
around, see 'em coming right at you, and pull back into a corner just in time, 
watching (and seeing) them blaze by your cubbyhole and detonate into a wall? 
Or when you're low on health, you only have a shotgun shell or two, and you 
hear the faint growls of a small horde of Imps cutting off your only escape 
route? Or ... well, you get the picture. Sound is SUCH an important part of 
any DOOM-type game. It sets the mood, gets your blood pumping, and can really 
freak the hell out of ya.
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From: Zacharie...@brown.edu (Zach Maloney)
Newsgroups: alt.games.quake
Subject: Re: QUAKE SOUNDS
Date: Mon, 30 Jan 1995 19:49:33 GMT
Organization: Brown University
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