Article View: alt.games.quake
Article #191Re: QUAKE SOUNDS
From: Zacharie... Zach Maloney
Date: Mon, 30 Jan 1995 19:49
Date: Mon, 30 Jan 1995 19:49
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In article <8A24594.00BB...@swcbbs.com> warren...@swcbbs.com (WARREN FOWLER) writes: >From: warren...@swcbbs.com (WARREN FOWLER) >Subject: QUAKE SOUNDS >Date: Wed, 25 Jan 95 23:48:00 -500 >HEY!!! The Quake faq says that id is going to get Thomas Dolby to do >the sound. He is like this music guy. It would be much better than the >if the guy from Myst did them. Besides no one plays an action game for >the sounds. We play them to kill stuff. If all else fails ---trust id! Oh, suuuuure. Think about it... haven't some of the scariest moments in DOOM ][ been when you hear those darned fireballs being launched, spin around, see 'em coming right at you, and pull back into a corner just in time, watching (and seeing) them blaze by your cubbyhole and detonate into a wall? Or when you're low on health, you only have a shotgun shell or two, and you hear the faint growls of a small horde of Imps cutting off your only escape route? Or ... well, you get the picture. Sound is SUCH an important part of any DOOM-type game. It sets the mood, gets your blood pumping, and can really freak the hell out of ya.
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!yale.edu!yale!yale!zip.eecs.umich.edu!newsxfer.itd.umich.edu!europa.eng.gtefsd.com!news.clark.net!news.sprintlink.net!howland.reston.ans.net!news2.near.net!cat.cis.Brown.EDU!keeney178-237.keeney.brown.edu!Zacharie_Maloney From: Zacharie...@brown.edu (Zach Maloney) Newsgroups: alt.games.quake Subject: Re: QUAKE SOUNDS Date: Mon, 30 Jan 1995 19:49:33 GMT Organization: Brown University Lines: 19 Distribution: world Message-ID: <Zacharie_Maloney.21.2F2D42CD@brown.edu> References: <8A24594.00BB000110.uuout@swcbbs.com> NNTP-Posting-Host: keeney178-237.keeney.brown.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit