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Article #160

Re: Quake Modularity & server code WAS: Quake

#160
From: thl... Ty Halderman
Date: Sun, 15 Jan 1995 19:40
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In article <50114220134$71...@lasernet.com>, floyd_th...@lasernet.com 
says...
>
>No.. It is you who is wrong. Check out this tidbit from Quaketalk:

[tidbit snip]

> Need I say more? They'll give us more than a lot of clay to work 
with...
>They'll give us the chemical formula for the clay!!!!

And charge us for the Play-Doh(tm) extruder thingy.  Not that there's 
anything wrong with that...

-- 
=-Ty Halderman ( thl...@sam.neosoft.com  Compuserve 70155,1125 )
Hobbies:  Doom, Eek the Cat, Doom, Python (Monty), Doom, and Doom.
*  No one is completely useless.  They can always be used as a  *
*  bad example.                                     -- WCFields *
 
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From: thl...@sam.neosoft.com (Ty Halderman)
Newsgroups: alt.games.quake
Subject: Re: Quake Modularity & server code WAS: Quake
Date: Sun, 15 Jan 95 11:40:36 PST
Organization: NeoSoft Internet Services   +1 713 684 5969
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