Article View: alt.games.quake
Article #160Re: Quake Modularity & server code WAS: Quake
From: thl... Ty Halderman
Date: Sun, 15 Jan 1995 19:40
Date: Sun, 15 Jan 1995 19:40
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In article <50114220134$71...@lasernet.com>, floyd_th...@lasernet.com says... > >No.. It is you who is wrong. Check out this tidbit from Quaketalk: [tidbit snip] > Need I say more? They'll give us more than a lot of clay to work with... >They'll give us the chemical formula for the clay!!!! And charge us for the Play-Doh(tm) extruder thingy. Not that there's anything wrong with that... -- =-Ty Halderman ( thl...@sam.neosoft.com Compuserve 70155,1125 ) Hobbies: Doom, Eek the Cat, Doom, Python (Monty), Doom, and Doom. * No one is completely useless. They can always be used as a * * bad example. -- WCFields *
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!netmbx.de!zib-berlin.de!fauern!xlink.net!howland.reston.ans.net!swrinde!news.uh.edu!uuneo.neosoft.com!usenet From: thl...@sam.neosoft.com (Ty Halderman) Newsgroups: alt.games.quake Subject: Re: Quake Modularity & server code WAS: Quake Date: Sun, 15 Jan 95 11:40:36 PST Organization: NeoSoft Internet Services +1 713 684 5969 Lines: 21 Message-ID: <3fbmng$64p@uuneo.neosoft.com> References: <50114220134$71C7@lasernet.com> NNTP-Posting-Host: sam-slip-f0.neosoft.com Mime-Version: 1.0 X-Newsreader: WinVN 0.93.02 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit