Article View: alt.games.quake
Article #1132Re: Quake isn't 3d
From: Ste... steve
Date: Sun, 07 Jan 1996 00:00
Date: Sun, 07 Jan 1996 00:00
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1496 bytes
On 6 Jan 1996 02:12:44 -0500, arc...@aol.com (Arcanix) wrote:
>One problem with having a completely flat editor would be the sorting out
>which lines belong in which rooms(since you will be stacking rooms on top
>of each other). Two rooms may be okay, but 3 or more would start to
>become jumbled. Hopefully, id will build in a good zoom feature, or
>something else which would make this part of editing easier.
I would think it would be like, you have the 6 normal view
top,bottom,left,right,front and back. You also have a user view, which allows
you to view it frokm any angle (without perspective). And hopefully the ability
to hide, or freeze bits of the level so they don't get in the way wehile I'm
editing.
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From: Ste...@Thurgood.demon.co.uk (steve) Subject: Re: Quake isn't 3d Date: 1996/01/07 Message-ID: <821013205.16483@thurgood.demon.co.uk> X-Deja-AN: 134514279 x-nntp-posting-host: thurgood.demon.co.uk references: <4choej$d63@ixnews6.ix.netcom.com> <4cl7dc$ge4@newsbf02.news.aol.com> newsgroups: alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit