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7 total messages Started by emp... Michael Kraft Mon, 22 Nov 1993 01:18
bugs in MK2
#585
Author: emp... Michael Kraft
Date: Mon, 22 Nov 1993 01:18
28 lines
1717 bytes
I've noticed some major and minor bugs in MK2:

Major:
	1) Machine sometimes resets for no reason.	
	2) Not sure if this is a bug, but if you throw someone (computer or 
	   human) using Raiden, you can continue throwing until your opponent
	   is dead. (There is no way to block against this)

Minor: 
	1) Parts of peoples bodies disappearing either during combat, in 
	   winning pose, or when someone puts in a quarter(s) and presses 
	   start.

Those are the ones I've noticed, also some of Shang Tsung's morphing moves 
seem different from what people swear they are. For example, I've heard 
numerous people say to morph into Subzero, press Forward - down - forward -
HP. But I have been unable to get this to work. I once accidently morphed 
into Subzero while trying to do multi-fireballs, but have not been able to 
repeat it.

Oh and add another fatality to the list

Reptile: BLOCK + 3 down-away diagonally - LOW PUNCH (confirmed)
Jax: Supposedly hold LP - forward - release LP (does not seem to work)

Michael Kraft (emp...@eden.rutgers.edu)
Computer Engineering Student
Rutgers University, NJ, USA
Re: bugs in MK2
#586
Author: Marty E. Geier
Date: Mon, 22 Nov 1993 02:21
25 lines
1565 bytes
Thanks for the fatality..

You should note, once again that the shang tsung morphs are as follows
(I know all of them except for johny cage)

Raiden - Forward - down - forward - low kick
                        (this should be a forward- quarter circle towards) low kick

Sub zero - forward down forward high punch, if you can't get it to work, try
 quarter circle towards and a high punch

scorpian - block up up
reptile - block - up - down - high punch
Jax - back - quarter circle back - high kick
Kung Lao - Back - back to down - back - high kick
   nbote that one may be a revere fireball and the other may be a reverse uppercut.

the women: block repeatedly
           hold high punch and release

lui kang : back back foward forward block
baraka: down down low kick

I think thats all of them, if I missed someone let me know.
Re: bugs in MK2
#593
Author: Philip John Stroffolino
Date: Mon, 22 Nov 1993 03:28
1 lines
761 bytes
curious - is Reptile's invisibility of any use against the computer?
Re: bugs in MK2
#587
Author: Richard Chao
Date: Mon, 22 Nov 1993 04:06
11 lines
1280 bytes
     MKII is really fun to play, but there are MAJOR bugs in the game:

1. (I posted this before)  If you let your character selection time out in a two-player game, the machine goes on and plays a one-player game and eats your fifty cents.

2. Liu Kang can be continuously foot-swept until dead with Raiden.

3. A foot sweep following a successful special move will generally work before the character you are doing it to has a chance to block.

4. It was pretty easy to continuously throw until dead using Shang Tsung.

Richard
Re: bugs in MK2
#589
Author: Marty E. Geier
Date: Mon, 22 Nov 1993 20:28
2 lines
1067 bytes
I think we can easily say that the major bug of throwing until dead with a certain character can probably be extended to any character.  I don't think its blockable because of the messed up way they did throwing in mortal kombat II, and this is what gives the computer its new strength too.
Re: bugs in MK2
#590
Author: Philip John Stroffolino
Date: Tue, 23 Nov 1993 04:03
17 lines
1711 bytes
>I think we can easily say that the major bug of throwing
>until dead with a certain character can probably be extended
>to any character.  I don't think its blockable because of the
>messed up way they did throwing in mortal kombat II, and this
>is what gives the computer its new strength too.

You can still block throws - just not when the computer does it, I think.

Yes - anyone who has played the computer knows how evil it can be, but I
tried throwing a player in a defensive crouch a whole bunch of times
during a second "give-away" round, and didn't get even one.

Of course, there still may or may not be a bug that lets you always
throw a player while they are getting up, but I doubt it.  All I'm
saying is that the computer's most blatent cheating is limited to it.

Phil "How about those leg sweeps! 'smacksmacksmacksmack'" Stroffolino
Re: bugs in MK2
#594
Author: z... James Elkinton
Date: Tue, 23 Nov 1993 06:29
11 lines
1127 bytes
In article <Igw37T_00...@andrew.cmu.edu> Philip John Stroffolino <ps...@andrew.cmu.edu> writes:
>curious - is Reptile's invisibility of any use against the computer?

I have used it fairly successfully for limited durations against CPU.
 
BTW, a lot of people complain that they lose themselves in invisibility. 
Dunno if this is known, since I haven't seen it posted, but you can do the
invisibility move while invisible and make yourself visible again, if you
choose.  Never is a problem for me....if I get lost, I usually get hit
anyway :)
 
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