Article View: alt.games.mk
Article #594Re: bugs in MK2
From: z... James Elkinton
Date: Tue, 23 Nov 1993 06:29
Date: Tue, 23 Nov 1993 06:29
11 lines
1127 bytes
1127 bytes
In article <Igw37T_00...@andrew.cmu.edu> Philip John Stroffolino <ps...@andrew.cmu.edu> writes: >curious - is Reptile's invisibility of any use against the computer? I have used it fairly successfully for limited durations against CPU. BTW, a lot of people complain that they lose themselves in invisibility. Dunno if this is known, since I haven't seen it posted, but you can do the invisibility move while invisible and make yourself visible again, if you choose. Never is a problem for me....if I get lost, I usually get hit anyway :)
Technical Details
Message-ID:
<zioCGxM1C.6tz@netcom.com>Path:
mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!pipex!uunet!elroy.jpl.nasa.gov!decwrl!netcomsv!netcom.com!zioReferences:
<empire.281.753931106@dorm.rutgers.edu> <Igw37T_00iV1Q8z2Zl@andrew.cmu.edu>Show Full Headers
Complete Article Headers
Newsgroups: alt.games.mk,rec.games.video.arcade Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!pipex!uunet!elroy.jpl.nasa.gov!decwrl!netcomsv!netcom.com!zio From: z...@netcom.com (James Elkinton) Subject: Re: bugs in MK2 Message-ID: <zioCGxM1C.6tz@netcom.com> Organization: Netcom - Online Communication Services (408 241-9760 guest) References: <empire.281.753931106@dorm.rutgers.edu> <Igw37T_00iV1Q8z2Zl@andrew.cmu.edu> Date: Tue, 23 Nov 1993 06:29:35 GMT Lines: 12 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit