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1 total messages Started by cvad... Tue, 13 Jul 1993 04:44
Mortal Kombat -- IB
#33
Author: cvad...
Date: Tue, 13 Jul 1993 04:44
20 lines
1604 bytes
Gosh!  This is defintely a fledgling news group.  Lemme see, first Sonya is too
short, she can't be hit when she's crouched, block or not.  The only way to get
her at that point is to sweep (dangerous against a good player), knee her
(back/low kick), jump in and kick.  If the other player does not know how to
block a throw, then, you'll throw them if you use the low punch.

Next thing, blocking the throw....opposite diagonal while blocking.  A hair up
and you'll end up standing, a hair down the other way, and you'll crouch...

The combos are hard, if you try the good ones.  Sub-Zero's double kick while
the other player is only stand on the ground and frozen takes good if not great
timing.  Scorpion's spear before the other guy hits the ground is another
timing trick.  If you have to, Sub-Zero takes off more power than some of the
decent combos.  If you're playing on a prototype machine, and the other player
is kicking the $#!t out of the computer, don't play him until you feel good
enough...

They all have their strenghs, and definitely their weaknesses.

				Ice Breaker
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