Article View: alt.games.mk
Article #33Mortal Kombat -- IB
From: cvad...
Date: Tue, 13 Jul 1993 04:44
Date: Tue, 13 Jul 1993 04:44
20 lines
1604 bytes
1604 bytes
Gosh! This is defintely a fledgling news group. Lemme see, first Sonya is too short, she can't be hit when she's crouched, block or not. The only way to get her at that point is to sweep (dangerous against a good player), knee her (back/low kick), jump in and kick. If the other player does not know how to block a throw, then, you'll throw them if you use the low punch. Next thing, blocking the throw....opposite diagonal while blocking. A hair up and you'll end up standing, a hair down the other way, and you'll crouch... The combos are hard, if you try the good ones. Sub-Zero's double kick while the other player is only stand on the ground and frozen takes good if not great timing. Scorpion's spear before the other guy hits the ground is another timing trick. If you have to, Sub-Zero takes off more power than some of the decent combos. If you're playing on a prototype machine, and the other player is kicking the $#!t out of the computer, don't play him until you feel good enough... They all have their strenghs, and definitely their weaknesses. Ice Breaker
Technical Details
Message-ID:
<1993Jul12.204446.1@vmsb.is.csupomona.edu>Path:
mbox-mo1.pugleaf.net!gmd.de!xlink.net!sol.ctr.columbia.edu!usc!nic.csu.net!vmsb.is.csupomona.edu!cvadrslhShow Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!sol.ctr.columbia.edu!usc!nic.csu.net!vmsb.is.csupomona.edu!cvadrslh Newsgroups: alt.games.mk Subject: Mortal Kombat -- IB Message-ID: <1993Jul12.204446.1@vmsb.is.csupomona.edu> From: cvad...@vmsb.is.csupomona.edu Date: 12 Jul 93 20:44:46 PST Organization: California State Polytechnic University, Pomona Nntp-Posting-Host: acvax2 Nntp-Posting-User: cvadrslh Lines: 20 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit