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9 total messages Started by jleo... Jim R. Leonard Mon, 30 Aug 1993 05:56
MK: Complete text from the game!
#160
Author: jleo... Jim R. Leonard
Date: Mon, 30 Aug 1993 05:56
375 lines
8869 bytes
The following is the full text from the game Mortal Kombat (Midway).
This text was ripped by Jim Leonard (jleo...@falcon.depaul.edu) from a beta 
version of the Super Nintendo cartridge.
 
I am trying desperatly to grab the sound, and possibly some of the pictures as 
well.  If anyone has *any* information at all as to how a SNES cart stores 
pictures or digitized sounds, *please* email me! They seem to be compressed, 
but I can't tell...12 bit?  16-bit?  (I'll write any necessary conversion 
utilities, but I need the algorithms first)
 
Thanks to gar...@indirect.com for the original raw data.
 
Game Internals
--------------
 
leaves  3203
for Module 12 leaves   699
for Module 13 leaves  5287
bubbass1.bsn
fltecho.bsn
fltgit1.bsn
fltgit1l.bsn
fltgit1r.bsn
fltgit1x.bsn
fltgit1y.bsn
fltgityl.bsn
fltgityr.bsn
gongf3.bsn
hats.bsn
prophet.bsn
spinwd1.bsn
ssnare1.bsn
ssnare2.bsn
surdrum.bsn
surdruml.bsn
 
Game Options
------------
 
OPTIONS
GAME MODE
MUSIC
DIFFICULTY LEVEL
BUTTON CONFIGURATION
HANDICAP
NORMAL
HAND-TO-HAND
VERY EASY
EASY
MEDIUM
HARD
VERY HARD
WEAPONS ALLOWED
WEAPONS DISABLED IN VS. MODE ONLY
BACKGROUND MUSIC TOGGLE
SKILL LEVEL OF COMPUTER OPPONENT
DECREASES AND INCREASES DAMAGE TAKEN
PLAYER 1
PLAYER 2
`grxr
`BUTTON
CONFIGURATION
BLOCK
HIGH KICK
LOW KICK
HIGH PUNCH
LOW PUNCH 
 
Test might
----------
 
TEST YOUR MIGHT
WOOD  
STONE 
STEEL 
RUBY  
DIAMOND
EXCELLENT
 
Character descriptions:
-----------------------
 
A 2,000 YEAR OLD HALF HUMAN DRAGON
GORO REMAINS UNDEFEATED FOR THE PAST
YEARS. HE WON THE TITLE OF GRAND
CHAMPION BY DEFEATING KUNG LAO, A
SHAOLIN FIGHTING MONK. IT WAS DURING
THIS PERIOD THAT THE TOURNAMENT FELL
INTO SHANG TSUNG'S HANDS AND WAS
CORRUPTED.
 
GORO LIVES...
 
A MARTIAL ARTS SUPERSTAR TRAINED BY
MASTERS FROM AROUND THE WORLD. CAGE
USES HIS TALENTS ON THE BIG SCREEN
HE IS THE CURRENT BOX-OFFICE CHAMP
AND STAR OF SUCH MOVIES AS DRAGON FIST
AND DRAGON FIST II AS WELL AS
THE AWARD WINNING SUDDEN VIOLENCE.
 
A MERCENARY, THUG, EXTORTIONIST,
THIEF - KANO LIVES A LIFE OF CRIME
AND INJUSTICE. HE IS A DEVOTED MEMBER
OF THE BLACK DRAGON, A DANGEROUS
GROUP OF CUT-THROAT MADMEN FEARED
AND RESPECTED THROUGHOUT ALL OF
CRIME'S INNER CIRCLES.
 
THE NAME RAYDEN IS ACTUALLY THAT OF
A MYSTICAL WARRIOR WHO LIVES AMONG
THE THUNDER CLOUDS.  IT IS RUMORED
HE RECEIVED A PERSONAL INVITATION
FROM SHANG TSUNG HIMSELF AND TOOK
THE FORM OF A HUMAN TO COMPETE IN
THE TOURNAMENT.
 
ONCE A MEMBER OF THE SUPER SECRET
WHITE LOTUS SOCIETY, LIU KANG LEFT
THE ORGANIZATION IN ORDER TO
REPRESENT SHAOLIN TEMPLES IN THE
TOURNAMENT. KANG IS STRONG IN HIS
BELIEFS AND DESPISES SHANG TSUNG.
 
LIKE SUB-ZERO, SCORPION'S TRUE
NAME AND ORIGIN ARE NOT KNOWN.
HE HAS SHOWN FROM TIME TO TIME
DISTRUST AND HATRED TOWARDS
SUB-ZERO. BETWEEN NINJAS, THIS
IS USUALLY A SIGN OF OPPOSING CLANS.
THE ACTUAL NAME OR IDENTITY OF
 
THIS WARRIOR IS UNKNOWN. HOWEVER,
BASED ON THE MARKINGS OF HIS
UNIFORM, IT IS BELIEVED HE BELONGS
TO THE LIN KUEI, A LEGENDARY
CLAN OF CHINESE NINJA.
 
SONYA IS A MEMBER OF A TOP U.S.
SPECIAL FORCES UNIT. HER TEAM WAS
HOT ON THE TRAIL OF KANO'S BLACK
DRAGON ORGANIZATION. THEY
FOLLOWED THEM TO AN UNCHARTED
ISLAND WHERE THEY WERE AMBUSHED
BY SHANG TSUNG'S PERSONAL ARMY.
 
Character endings:
------------------
 
THROUGH THE BATTLES AND LIFE OR
DEATH SITUATIONS FACED DURING THE
TOURNAMENT JOHNNY CAGE LEARNS
THE TRUE IMPORTANCE OF HIS FIGHTING
SKILLS.
HE ALSO REALIZES THE FULL POTENTIAL
OF THE TOURNAMENT.
HE RETURNS TO HOLLYWOOD AFTER
DEFENDING HIS NEW TITLE AS GRAND
CHAMPION. CAGE GOES ON TO FILM
MORTAL KOMBAT: THE MOVIE
AND ITS MANY SUCCESSFUL
SEQUELS.
 
WITH THE DEFEAT OF GORO AND
SHANG TSUNG, KANO WILL BRING
HIS OWN BRAND OF TREACHERY
TO THE TOURNAMENT. HIS BLACK
DRAGON ORGANIZATION FORMS A
MONOPOLY OVER THE CONTEST...
THAT BRINGS SHAME AND TORMENT TO
ALL THOSE INVOLVED. THEIR REIGN
WILL END IN ANARCHY AND DEATH.
IT WILL RESULT IN THE FINAL
DISMANTLING OF THE TOURNAMENT AND
THE BATTLE OF THE SANS.
 
RAYDEN'S VICTORY COMES AS NO
SURPRISE TO HIM. HE WAS NEVER
IMPRESSED BY SHANG TSUNG'S
INFERIOR SORCERY, GORO'S BRUTE
FORCE, OR THE CHALLENGE OF
THE OTHER CONTESTANTS.
HE QUICKLY BECOMES BORED WITH
HIS MORTAL COMPETITION
AND SOON INVITES OTHER GODS TO
PARTICIPATE IN THE CONTEST. THE
ENSUING BATTLES RAGE ON FOR
YEARS. AND THE WARS RESULT IN
OUR WORLD'S FINAL DESTRUCTION.
HAVE A NICE DAY.
 
AFTER DEFEATING MIGHTY GORO
AND PUTTING AN END TO SHANG
TSUNG'S RULE OVER THE
TOURNAMENT, KANG IS ABLE TO
RETURN THE CONTEST TO ITS
RIGHTFULL HOSTS -
THE SHAOLIN TEMPLES. KANG'S
HERIOCS WILL ALWAYS BE
REMEMBERED. HE WILL CONTINUE THE
TRADITIONS OF THE SHAOLIN TEMPLES
AND RESTORE THE TRUE PRIDE AND
RESPECT OF THIS ONCE GREAT
TOURNAMENT.
 
MARKED FOR DEATH YEARS AGO BY THE
LIN KUEI, SCORPION WAS DESTROYED
BY SUB-ZERO. HE LEFT BEHIND
A WIFE AND CHILD IN HIS FORMER
LIFE BUT WAS ALLOWED TO RETURN
AND AVENGE HIS DEATH.
EVEN WITH SCORPION'S TRIUMPH IN
THE TOURNAMENT AND NEW TITLE AS
GRAND CHAMPION, THE PRICE HE
PAID WAS HIGH. HE CAN NEVER AGAIN
KNOW HIS FAMILY AND MUST EXIST
FOREVER WITH HIS SECRET CURSE.
 
AFTER RECEIVING THE TITLE
OF GRAND CHAMPION, SUB-ZERO
DISAPPEARS BACK INTO THE
SHADOWS FROM WHICH HE CAME
HIS ONLY GOAL IN THE TOURNAMENT
WAS...
THE DESTRUCTION OF SHANG TSUNG.
HE WAS PAID A LARGE SUM OF MONEY
BY ONE OF TSUNG'S WEALTHY
ENEMIES. WITH HIS MISSION
ACCOMPLISHED SUB-ZERO WILL
COLLECT HIS FORTUNE AND RETIRE
FROM HIS DANGEROUS PROFESSION.
 
CAPTURED BY SHANG TSUNG, SONYA'S
SPECIAL FORCES UNIT WAS TAKEN
HOSTAGE - THEIR ONLY HOPE WAS THE
TOURNAMENT. SHANG TSUNG PROMISED TO
RELEASE THE ENTIRE TEAM...
ONLY IF SONYA COULD WIN THE
CONTEST. HER VICTORY NOT ONLY
RELEASED HER UNIT - BUT ALSO
PUT AN END TO THE BLACK DRAGON AND
SHANG TSUNG'S POWERFUL GRIP ON THE
TOURNAMENT.
 
Complete programming/design/conversion credits
----------------------------------------------
 
MORTAL KOMBAT COIN-OP DESIGN TEAM:
DESIGN AND SOFTWARE:
ED BOON
DESIGN AND GRAPHICS:
JOHN TOBIAS
MUSIC AND SOUNDS:
DAN FORDEN
BACKGROUND GRAPHICS:
JOHN VOGEL 
SNES DEVELOPMENT TEAM
DIRECTING DUDE:
JEFF PETERS
PROGRAMMING TEAM
LEAD DUDE:
GARY LINDQUIST
SWISS-ARMY DUDE:
ADAM CLAYTON
MOST EXCELLENT DUDE:
JOHN BLACKBURN
ARTISTIC DUDES:
ALAN TAYLOR
ADAM CLAYTON
ROB 'STONE' KEMP
TUNE DUDES:
MARK GANUS
H. KINGSLEY THURBER
SAM POWELL
ASSISTANT BUFFY DUDE:
JOE BUFFINGTON
DEVELOPMENT SUPPORT PERSONNEL
TECH HARDWARE DUDES:
JOE BARNES
JOHN 'GUBATRON' DRABIK
SOUND HACKER DUDES:
SUPER DAVE ROSS
STEVE AGUIRRE
MASTER KOMBAT DUDES:
LEE SMITH
MARCUS FISHER
MATT GRATE
RICH REAGAN
BRIAN MILLER
JOHN HOWA
BRYCE TRAPIER
THE KEYMASTER DUDE:
ERIC NIKOLAISEN
ACCLAIM DEVELOPMENT BY
THE GRAY TEAM
PRODUCER
ROB LEINGANG
ASSOCIATE PRODUCER
STACY HENDRICKSON
ANALYSTS
TYRONE MILLER
JOE LIBERTELLA
TOM RADEMACHER
JIM 'MK' FINK
SPECIAL THANKS TO:
TONY, ALEX, AND ERIC
ED AND JOHN AT WILLIAMS
 
Cast of characters (actors)
---------------------------
 
CAST OF CHARACTERS:
 
DANIEL PESINA (as)
JOHNNY CAGE
 
RICHARD DIVIZIO (as)
KANO
 
CARLOS PESINA (as)
RAYDEN
 
HO SUNG PAK (as)
LIU KANG
SCORPION
SUB-ZERO
 
ELIZABETH MALECKI (as)
SONYA
 
Copyright information
---------------------
 
MORTAL KOMBAT@ 
C) 1993 ACCLAIM ENTERTAINMENT, INC.
MORTAL KOMBAT@
C) 1992 LICENSED FROM
MIDWAY* MANUFACTURING COMPANY.
ALL RIGHTS RESERVED.
PROGRAMMED BY
SCULPTURED SOFTWARE, INC.
LICENSED BY NINTENDO
 
Complete Reptile information:
-----------------------------
 
LOOK TO LA LUNA
PERFECTION IS THE KEY
YOU CANNOT MATCH MY SPEED
TIP EHT FO MOTTOB
BLOCKING WILL GET YOU NOWHERE
POINTS IF YOU DESTROY ME
YOU MUST FIND ME TO BEAT ME
ALONE IS HOW TO FIND ME
FINISHING IS THE KEY
I AM REPTILE, FIND ME !
YOU HAVE FOUND ME
NOW PROVE YOURSELF
 
Zones
-----
 
KOMBAT ZONE:
THE COURTYARD
PALACE GATES
WARRIOR SHRINE
THE PIT
THRONE ROOM
GORO'S LAIR

-- 
Jim Leonard, Bunkie-helper
jleo...@falcon.depaul.edu
(if fails, try j...@mwc.com)
"You're all insane and trying to steal my magic bag!"
Re: MK: Complete text from the game!
#161
Author: joel... Joel Erdtsieck
Date: Mon, 30 Aug 1993 08:00
41 lines
1793 bytes
Jim R. Leonard (jleo...@falcon.depaul.edu) wrote:

: Cast of characters (actors)
: ---------------------------
:  
: CAST OF CHARACTERS:
:  
: DANIEL PESINA (as)
: JOHNNY CAGE
:  
: RICHARD DIVIZIO (as)
: KANO
:  
: CARLOS PESINA (as)
: RAYDEN

Why is Acclaim so hellbound on spelling Raiden, RAYDEN?

:  
: HO SUNG PAK (as)
: LIU KANG
: SCORPION
: SUB-ZERO

Hmm another mistake, Scorpian and Sub-zero were both done by either carlos
or Daniel Pesina.  Ho Sung Pak (of TMNT fame) did Liu Kang and Shang Sung.
  
: ELIZABETH MALECKI (as)
: SONYA

hahah the way acclaim's going with accuracy, I am surprised they didn't say
that she also played goro :)
  
-- 
                      ```
                     (o o)
-----------------oOO--(_)--OOo------------------------------------------------
Joel Erdtsieck                                   Internet: joel...@netcom.com
                                                 Team-Net: 19@ME
"Choosy perverts chose GIF"                      "Phantom Shark"
------------------------------------------------------------------------------
Re: MK: Complete text from the game!
#162
Author: cu... John Corey
Date: Mon, 30 Aug 1993 14:18
41 lines
1689 bytes
joel...@netcom.com (Joel Erdtsieck) writes:

>: CAST OF CHARACTERS:
>:  
>: DANIEL PESINA (as)
>: JOHNNY CAGE

Daniel Pesina also does Sub-Zero and Scorpion.
  
>: RICHARD DIVIZIO (as)
>: KANO
>:  
>: CARLOS PESINA (as)
>: RAYDEN
>
>Why is Acclaim so hellbound on spelling Raiden, RAYDEN?

Annoying .. isn't it??

>: HO SUNG PAK (as)
>: LIU KANG
>: SCORPION
>: SUB-ZERO
>
>Hmm another mistake, Scorpian and Sub-zero were both done by either carlos
>or Daniel Pesina.  Ho Sung Pak (of TMNT fame) did Liu Kang and Shang Sung.

It's Daniel Pesina .... see above 
  
>: ELIZABETH MALECKI (as)
>: SONYA
>
>hahah the way acclaim's going with accuracy, I am surprised they didn't say
>that she also played goro :)

cute :)
-- 
------------------------------------------------------------------------------
  "Community?  Let me tell you something.  This community means about as
       much to me as a festering bowl of dog snot."  R. J. Fletcher
John Corey                                               cu...@uxa.ecn.bgu.edu
Re: MK: Complete text from the game!
#163
Author: arro... Ken Arromdee
Date: Mon, 30 Aug 1993 16:50
15 lines
1408 bytes
In article <25t27e$m...@uxa.ecn.bgu.edu> cu...@uxa.ecn.bgu.edu (John Corey) writes:
>>Why is Acclaim so hellbound on spelling Raiden, RAYDEN?
>Annoying .. isn't it??

Maybe because there's already a game called Raiden?  (Of course, that game
exists in the arcades too, so if this was a real reason they would never have
used 'Raiden' to start with....)
--
"On the first day after Christmas my truelove served to me...  Leftover Turkey!
On the second day after Christmas my truelove served to me...  Turkey Casserole
    that she made from Leftover Turkey.
[days 3-4 deleted] ...  Flaming Turkey Wings! ...
   -- Pizza Hut commercial (and M*tlu/A*gic bait)

Ken Arromdee (arro...@jyusenkyou.cs.jhu.edu)
Re: MK: Complete text from the game!
#165
Author: rec... Gregory J. Recine
Date: Mon, 30 Aug 1993 18:31
23 lines
1234 bytes
In article <1993Aug30....@hal.depaul.edu>,
Jim R. Leonard <jleo...@falcon.depaul.edu> wrote:
>The following is the full text from the game Mortal Kombat (Midway).
>This text was ripped by Jim Leonard (jleo...@falcon.depaul.edu) from a beta 
>version of the Super Nintendo cartridge.
> 
>Game Options
>------------
> 
>OPTIONS
>GAME MODE
>MUSIC
>DIFFICULTY LEVEL
>BUTTON CONFIGURATION
>HANDICAP
>NORMAL
>HAND-TO-HAND
>VERY EASY
>EASY
<stuff deleted>

I see BUTTON CONFIGURATION is available for SNES...  I sincerely hope the
same is true for the Genesis to allow for the 6 button joypad/stick...
Re: MK: Complete text from the game!
#166
Author: port... Michael Portuesi
Date: Mon, 30 Aug 1993 22:03
17 lines
1395 bytes
In article <1993Aug30....@hal.depaul.edu>, jleo...@falcon.depaul.edu writes:
> If anyone has *any* information at all as to how a SNES cart stores 
> pictures or digitized sounds, *please* email me! They seem to be compressed, 
> but I can't tell...12 bit?  16-bit?  (I'll write any necessary conversion 
> utilities, but I need the algorithms first)

I believe the SNES sound chip uses a FFT (Fast Fourier Transform)
method for its compression scheme.

The audio data is run through a FFT, to compute the frequency
spectrum data.  This data is what is stored in the cartridge.
Without knowing the specifics of the FFT used by the SNES
sound chip, you could be in for a rough time.

--
Michael Portuesi   Silicon Graphics, Inc.   port...@sgi.com
Re: MK: Complete text from the game!
#164
Author: lta...
Date: Tue, 31 Aug 1993 00:45
23 lines
1707 bytes
In article <CCL03...@blaze.cs.jhu.edu>, arro...@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
> In article <25t27e$m...@uxa.ecn.bgu.edu> cu...@uxa.ecn.bgu.edu (John Corey) writes:
>>>Why is Acclaim so hellbound on spelling Raiden, RAYDEN?
>>Annoying .. isn't it??
> 
> Maybe because there's already a game called Raiden?  (Of course, that game
> exists in the arcades too, so if this was a real reason they would never have
> used 'Raiden' to start with....)

	Perhaps some kind of copyright/trademark infringement there... I can
imagine the company making Raiden letting it slide, but requesting that they
change the spelling. 
						*Stiles


> --
> "On the first day after Christmas my truelove served to me...  Leftover Turkey!
> On the second day after Christmas my truelove served to me...  Turkey Casserole
>     that she made from Leftover Turkey.
> [days 3-4 deleted] ...  Flaming Turkey Wings! ...
>    -- Pizza Hut commercial (and M*tlu/A*gic bait)
> 
> Ken Arromdee (arro...@jyusenkyou.cs.jhu.edu)
Re: MK: Complete text from the game!
#167
Author: bru... Alan Brumley
Date: Tue, 31 Aug 1993 04:53
6 lines
880 bytes
I have played the mortal Kombat for the SNES.  It was rather excellent.
I was not aware that they could get a nintendo to move that fast. *g*
I even got to play and beat Reptile.  
Sorry if this message has any errors, I'm new to this whole network thing.
 
 	
Re: MK: Complete text from the game!
#168
Author: jleo... Jim R. Leonard
Date: Tue, 31 Aug 1993 05:21
30 lines
1824 bytes
In article <k4j...@zola.esd.sgi.com> port...@tweezers.esd.sgi.com (Michael Portuesi) writes:
>
>In article <1993Aug30....@hal.depaul.edu>, jleo...@falcon.depaul.edu writes:
>> If anyone has *any* information at all as to how a SNES cart stores 
>> pictures or digitized sounds, *please* email me! They seem to be compressed, 
>> but I can't tell...12 bit?  16-bit?  (I'll write any necessary conversion 
>> utilities, but I need the algorithms first)
>
>I believe the SNES sound chip uses a FFT (Fast Fourier Transform)
>method for its compression scheme.
>
>The audio data is run through a FFT, to compute the frequency
>spectrum data.  This data is what is stored in the cartridge.
>Without knowing the specifics of the FFT used by the SNES
>sound chip, you could be in for a rough time.

Without that data, I can't do it at all.  Thanks though.

Does anyone have this information?

>
>--
>Michael Portuesi   Silicon Graphics, Inc.   port...@sgi.com


-- 
Jim Leonard, Bunkie-helper
jleo...@falcon.depaul.edu
(if fails, try j...@mwc.com)
"You're all insane and trying to steal my magic bag!"
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