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Article #166

Re: MK: Complete text from the game!

#166
From: port... Michael Portuesi
Date: Mon, 30 Aug 1993 22:03
17 lines
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In article <1993Aug30....@hal.depaul.edu>, jleo...@falcon.depaul.edu writes:
> If anyone has *any* information at all as to how a SNES cart stores 
> pictures or digitized sounds, *please* email me! They seem to be compressed, 
> but I can't tell...12 bit?  16-bit?  (I'll write any necessary conversion 
> utilities, but I need the algorithms first)

I believe the SNES sound chip uses a FFT (Fast Fourier Transform)
method for its compression scheme.

The audio data is run through a FFT, to compute the frequency
spectrum data.  This data is what is stored in the cartridge.
Without knowing the specifics of the FFT used by the SNES
sound chip, you could be in for a rough time.

--
Michael Portuesi   Silicon Graphics, Inc.   port...@sgi.com
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References: <1993Aug30.055644.1881@hal.depaul.edu>

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From: port...@tweezers.esd.sgi.com (Michael Portuesi)
Subject: Re: MK: Complete text from the game!
Message-ID: <k4jvd4k@zola.esd.sgi.com>
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Organization: Silicon Graphics, Inc.  Mountain View, CA
References: <1993Aug30.055644.1881@hal.depaul.edu>
Date: Mon, 30 Aug 93 22:03:32 GMT
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