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Started by ed... Chilvarous and Confused
Fri, 13 Aug 1993 04:58
Liu Kang - good or not?
Author: ed... Chilvarous and Confused
Date: Fri, 13 Aug 1993 04:58
Date: Fri, 13 Aug 1993 04:58
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Dude, Liu-Kang's gotta be one of the best fighters in Mortal Kombat. Even against a veteran playing Johnny Cage, you still stand a good chance if you know how to play him. Against Kano's failed rolling attack, you can get a four-hit combo: First block the rolling ball, then walk a bit forward (since you are getting pushed back by blocking) and do two high punches, a fireball, and then a fly kick (all must be done in quick succession). That takes out almost 50% of his hit points. Reserve your uppercuts and only use it when people try to jump-kick you. As for Goro, this took me a while to figure out. On most other fighters, you can basically do the jump-kick, jump back and jump-kick again routine, but Liu-Kang's jump-kick has an agonizingly short reach, or maybe it's just he's a bit faster than everybody else. What I did was to jump back when you start the round to gain space (if he jumps, KICK while you jump back) and then do a forward jump-kick and hope for the best. If it hits, you can try the jump-kick, jump back combo, but occassionally throw a fireball or two when you jump back to throw Goro off guard, because if you keep up the jump- kick and jump back routine, he'll catch you and pound you off. When Goro's almost done, you can even use jump-punch and then a fly-kick combo. Beautiful. Eddie -- * "You fool!" "You bloated sack of protoplasm!" * * "You idiot!" "You can't even wheez by yourself!" - Ren Hoek * * "What rolls down stairs alone or in pairs, rolls over your neighbor's dog? * * What's great for a snack and fits on your back? It's Log, Log, Log!" *
Re: Liu Kang - good or not?
Author: za... Benjamin C. Lee
Date: Fri, 13 Aug 1993 18:35
Date: Fri, 13 Aug 1993 18:35
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In article <24f727$c...@girtab.usc.edu> ed...@girtab.usc.edu (Chilvarous and Confused) writes: > [stuff] > > As for Goro, this took me a while to figure out. On most other >fighters, you can basically do the jump-kick, jump back and jump-kick again >routine, but Liu-Kang's jump-kick has an agonizingly short reach, or maybe >it's just he's a bit faster than everybody else. What I did was to jump back >when you start the round to gain space (if he jumps, KICK while you jump back) >and then do a forward jump-kick and hope for the best. If it hits, you can >try the jump-kick, jump back combo, but occasionally throw a fire-ball or two >when you jump back to throw Goro off guard, because if you keep up the jump- >kick and jump back routine, he'll catch you and pound you off. When Goro's >almost done, you can even use jump-punch and then a fly-kick combo. Beautiful. actually, you can get three hits on goro with liu kang. Whenever you land a jump kick you can follow it up with: fire-ball, flying kick. looks pretty cool. almost as cool as hop-punching him to death in the corner with one of the hop punchers (kano, raiden, cage) easiest way to get a jump kick to hit is to run away and wait for goro to throw a missile at you. you can block it and jump in, he wont usually block to kick. OR if you time it just right you can jump over the missile as he fires it... it's pretty easy to tell when he's gonna do it. He'll walk at you... stop short for a good second or so, and then go for the missile. > > Eddie [sig deleted] -- -- Nothing in Moderation / za...@wpi.wpi.edu Do what you do... Do it well / Benjamin C. Lee
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