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2 total messages Started by ed... Chilvarous and Confused Fri, 13 Aug 1993 04:58
Liu Kang - good or not?
#111
Author: ed... Chilvarous and Confused
Date: Fri, 13 Aug 1993 04:58
32 lines
2216 bytes
	Dude, Liu-Kang's gotta be one of the best fighters in Mortal Kombat.
Even against a veteran playing Johnny Cage, you still stand a good chance if
you know how to play him.

	Against Kano's failed rolling attack, you can get a four-hit combo:

	First block the rolling ball, then walk a bit forward (since you are
getting pushed back by blocking) and do two high punches, a fireball, and then
a fly kick (all must be done in quick succession).  That takes out almost 50%
of his hit points.

	Reserve your uppercuts and only use it when people try to jump-kick
you.

	As for Goro, this took me a while to figure out.  On most other 
fighters, you can basically do the jump-kick, jump back and jump-kick again
routine, but Liu-Kang's jump-kick has an agonizingly short reach, or maybe 
it's just he's a bit faster than everybody else.  What I did was to jump back
when you start the round to gain space (if he jumps, KICK while you jump back)
and then do a forward jump-kick and hope for the best.  If it hits, you can
try the jump-kick, jump back combo, but occassionally throw a fireball or two
when you jump back to throw Goro off guard, because if you keep up the jump-
kick and jump back routine, he'll catch you and pound you off.  When Goro's
almost done, you can even use jump-punch and then a fly-kick combo.  Beautiful.

									Eddie

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Re: Liu Kang - good or not?
#112
Author: za... Benjamin C. Lee
Date: Fri, 13 Aug 1993 18:35
35 lines
2200 bytes
In article <24f727$c...@girtab.usc.edu> ed...@girtab.usc.edu (Chilvarous and Confused) writes:
>
[stuff]
>
>	As for Goro, this took me a while to figure out.  On most other 
>fighters, you can basically do the jump-kick, jump back and jump-kick again
>routine, but Liu-Kang's jump-kick has an agonizingly short reach, or maybe 
>it's just he's a bit faster than everybody else.  What I did was to jump back
>when you start the round to gain space (if he jumps, KICK while you jump back)
>and then do a forward jump-kick and hope for the best.  If it hits, you can
>try the jump-kick, jump back combo, but occasionally throw a fire-ball or two
>when you jump back to throw Goro off guard, because if you keep up the jump-
>kick and jump back routine, he'll catch you and pound you off.  When Goro's
>almost done, you can even use jump-punch and then a fly-kick combo.  Beautiful.

actually, you can get three hits on goro with liu kang.  Whenever you
land a jump kick you can follow it up with: fire-ball, flying kick.

looks pretty cool.  almost as cool as hop-punching him to death in the
corner with one of the hop punchers (kano, raiden, cage)

easiest way to get a jump kick to hit is to run away and wait for goro
to throw a missile at you.  you can block it and jump in, he wont
usually block to kick.  OR if you time it just right you can jump over
the missile as he fires it... it's pretty easy to tell when he's gonna
do it.  He'll walk at you... stop short for a good second or so, and
then go for the missile.

>
>									Eddie
[sig deleted]
-- 
--
Nothing in Moderation		 /	za...@wpi.wpi.edu
Do what you do... Do it well	/	Benjamin C. Lee
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