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Article #874Re: MKII ON HOME SYSTEMS?
From: Alexander M. Rosenberg
Date: Mon, 06 Dec 1993 01:54
Date: Mon, 06 Dec 1993 01:54
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3877 bytes
In article <2dtrc6...@no-names.nerdc.ufl.edu> , rep...@oak.circa.ufl.edu writes: > With MKII's rapid success, you can bet it'll be on home systems pretty > soon. Here are the facts: > > MKII is a 64-bit machine. Therefore Atari's Jaguar and Nintendo's Project > Reality will be able to do pixel-perfect renditions. Could you please site sources for your "facts?" The Williams T-unit CPU board found in Mortal Kombat II is not 64-bit in _any_ aspect. Let's try illuminating the details: The main CPU is a Texas Instruments TMS34010-50, bring run at 48MHz. Some facts from the TMS34010 User's Guide: The register file is all 32-bits wide. The external bus is 16-bits wide, although it is triply-multiplexed. (Wacky.) Addressing is 32-bits wide, but 4-bits describe the bit field to extract, and two bits are not used externally, so it's 26-bits wide, although each external address represents a 16-bit word, so it can address 128 megabytes of external addressing. In addition to the 34010, the T-unit CPU board contains a custom DMA controller (image bus 32-bits wide) and a FPGA (field-programmable gate array) that appears to handle the memory map. Graphics are 256 colors (8-bit) only. MKII contains 1 megabyte of code ROM and 12 megabytes of image data. > The superb sound you hear in MKII is brought to you courtesy of DCS - > digitally compressed sound. Whether a non CD based system could duplicate > this sound is currently unknown. I am really looking to Atari for this > one. It's a shot in the dark, but the system does have the capability > to do it. Nintendo could do it but won't. The DCS sound board contains an Analog Devices ADSP2105KP-40. The Atari Jaguar does contains a custom DSP (in the Jerry chip), although I don't know enough of it's features to compare it to the ADSP-2105, although I suspect that it could decompress digital data as quickly enough. Given the name of the system (DCS), I would assume that the main focus of this system is to save on ROM, although the DCS board in MKII contains 3 megabytes of ROM. For comparison's sake, MKI had only 6 megabytes of image data ROM, 768K of sound ROM, and 64 colors (6-bit, although I suspect that this was only a per object restriction). I believe that any home system could have a rendition of MKII on it, although some would be "better" than others from a technical stand-point. I don't think that technical details really have anything to do with the quality of enjoyment in a video game, and I really wish that the marketing guys would just drop the whole "number of bits, number of MIPS"-type hype, as it doesn't mean a thing, and only serves to confuse consumers. --------------------------------------------------------------------------- - Alexander M. Rosenberg - INTERNET: al...@apple.com - Yoyodyne - - 330 Waverley St., Apt B - UUCP:ucbvax!apple!alexr - Propulsion - - Palo Alto, CA 94301 - - Systems - - (415) 329-8463 - Nobody is my employer so - :-) - - (408) 974-3110 - nobody cares what I say. - -
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Newsgroups: alt.games.mk Path: mbox-mo1.pugleaf.net!gmd.de!rrz.uni-koeln.de!news.dfn.de!xlink.net!howland.reston.ans.net!pipex!doc.ic.ac.uk!decwrl!apple!mumbo.apple.com!gallant.apple.com!mtdew.apple.com!alexr From: Alexander M. Rosenberg <al...@apple.com> Subject: Re: MKII ON HOME SYSTEMS? Sender: ne...@gallant.apple.com Message-ID: <1993Dec6.015445.9708@gallant.apple.com> X-Useragent: Version 1.1.3 Date: Mon, 6 Dec 1993 01:54:45 GMT X-Xxdate: Sun, 5 Dec 93 01:55:04 GMT X-Xxmessage-Id: <A927D0F8...@mtdew.apple.com> References: <2dtrc6INNs15@no-names.nerdc.ufl.edu> Organization: Hackers Anonymous Lines: 57 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit