Article View: alt.games.mk
Article #873Re: MKII ON HOME SYSTEMS?
From: dark... Darkstar
Date: Mon, 06 Dec 1993 00:47
Date: Mon, 06 Dec 1993 00:47
32 lines
2513 bytes
2513 bytes
In article <2dtrc6...@no-names.nerdc.ufl.edu> rep...@oak.circa.ufl.edu writes: >MKII is a 64-bit machine. Therefore Atari's Jaguar and Nintendo's Project\ >Reality will be able to do pixel-perfect renditions. But will Nintendo? >Hell no! Baraka will probably knock sweat off of his opponent with his >blade fury. Everyone please join me in extending a heart felt FUCK YOU >to Nintendo. An exciting contender is Atari's mega machine the Jaguar. >Available now, it will be able to do a perfect MKII. But will it? I think >it might because Atari's Pit Fighter was kind of violent, and besides, >Atari will need the sales to repair their terrible reputation. Now all >we need is for Acclaim to sign with Atari - unless Midway decides to program >their own home games (PLEEEEEEEEASE, Midway!!!!!!) [stuff deleted] I agree that Nintendo will never go anywhere with this thing. Not only can't the SNES handle it, but they'll have to tone down the fatalities and moves even MORE... (bet they wouldn't even have the screaming/flaming skeleton with Scorpion's fatality). I really hope Acclaim doesn't get to write it for any system... I've never been impressed with their games, and especially not their conversions. (Hrm, let's see, on the SNES we'll give it awesome sound and graphics but make the gameplay crappy, on the Genesis we'll keep the gameplay but screw the other stuff...) Especially on the SNES version, they could have done much better with the original MK than they did. I wonder if they bothered to playtest it, or if they just said "hell, it's Mortal Kombat, people will buy it". >-REPTILE -- ------------------------------------------------------------------------------- "Come with me to my pretty, pretty | dark...@netsys.com pain cave!" | Sysop: The Astral Plane (205)461-9720 --Wayne & Garth, "Pain Cave" | Huntsville, Alabama
Technical Details
Message-ID:
<1993Dec6.004754.8144@netsys.com>Path:
mbox-mo1.pugleaf.net!gmd.de!rrz.uni-koeln.de!news.rhrz.uni-bonn.de!urmel.informatik.rwth-aachen.de!news.dfn.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!olivea!pagesat!netsys!darkstarReferences:
<2dtrc6INNs15@no-names.nerdc.ufl.edu>Show Full Headers
Complete Article Headers
Newsgroups: alt.games.mk Path: mbox-mo1.pugleaf.net!gmd.de!rrz.uni-koeln.de!news.rhrz.uni-bonn.de!urmel.informatik.rwth-aachen.de!news.dfn.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!olivea!pagesat!netsys!darkstar From: dark...@NETSYS.COM (Darkstar) Subject: Re: MKII ON HOME SYSTEMS? Message-ID: <1993Dec6.004754.8144@netsys.com> Sender: ne...@netsys.com Organization: Netsys Inc. References: <2dtrc6INNs15@no-names.nerdc.ufl.edu> Date: Mon, 6 Dec 1993 00:47:54 GMT Lines: 32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit