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Article #640

Re: HOW TO KILL THE GIRLS

#640
From: z... James Elkinton
Date: Wed, 24 Nov 1993 08:47
33 lines
2305 bytes
In article <2ctkei$o...@darkstar.UCSC.EDU> mwal...@ucscb.UCSC.EDU (Matthew A Wallace) writes:
>
>Everyone has been whining that they can't beat the girls. Here's how to
>take the computer to town for a few more characters, at least:
>
>Most characters, if you are close to your opponent, and you jump over,
>then kick, your character will turn and kick BACK at your opponent.
>As Mileena/Kitana approaches, jump just before being in throwing range,
>fly over, delay a fraction, then kick. You should kick back at them. The
>computer is VERY bad at dealing with this.
 
Ours is quite adept at handling it with Mileena and beyond.  It just blocks
and throws.
 
>BTW-- it's not too hard to get to Kintaro using Shang Tsung by throwing
>fireballs.  Throw multiples when they are close, at screen distance
>throw singles.
 
With ours, if close range, toss in a jumpkick.  If thrown, take the lemon
and make lemonade with a quick backjump and an immediate 2 fireball,
regardless of what is thrown at you.  If your kick connects, jump back once
if distance is good, twice if necessary and available, then start with the
fireballs.  We have found that double-fireballs at screen distance is quite
helpful, then when they successfully duck 2 sets of 2 fireballs, stop,
wiggle the joystick back-forw-back-forw (just wiggle...don't need
precision...just something to give the cpu a 'what the hell?' state), then
IMMEDIATELY after the wiggle, belt out a three then continue with the 2's.
 
Now we are stuck getting our asses soundly kicked by Scorpion(CPU), although many
times we get damn close, so I am sure it is just a matter of getting the
timings right...but lately vs. Scorpion(CPU) we are having better luck with
Mileena than Shang Tsung.
 
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From: z...@netcom.com (James Elkinton)
Subject: Re: HOW TO KILL THE GIRLS
Message-ID: <zioCGzn2q.4rD@netcom.com>
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Date: Wed, 24 Nov 1993 08:47:14 GMT
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