Article View: alt.games.mk
Article #63618Re: TM3 Vs. Zelda = Sony Vs. Nintendo
From: Tx
Date: Thu, 19 Nov 1998 00:00
Date: Thu, 19 Nov 1998 00:00
54 lines
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2574 bytes
"The People's Icon." wrote:
>
> TiGeR XTM wrote:
> >
> > >>Yeah, man. Like no game is arcade perfect, a port never seems to be as good
> > >as the >arcade(and don't give me krap like "OH THEY ADDED A NEW SKIN SO IT"S
> > >>BETTER THEN THE FUCKING ARCADE!!!!!!!!!!!!! OH THEY ADDED
> > >>MOVIES!!!!! who cares
> >
> > Both Tekken 1 and 2 were arcade perfect.
> >
>
> Geez, Tekken1:
> The faces didn't animate when you select the character in the selection
> screen. Law's yellow suit isn't like the arcade.
>
> Tekken2:
> floor textures are lesser resolution.
>
> That's just off the top of my head. At least this game duzn't suffer
> from obvious loading problems. But these games are 99.9% close only
> because they used a modified PSX for the arcade board itself, except the
> arcade didn't use a CD and had more RAM. I'm sure if I was really anal
> I could find more differences.
The point is (and they would've gotten this if they had read the part
on your homepage. Since people are too lazy to go to html links half
the time, I'll just quote your page (http://www.mkx.org)
There is no perfect game.'
I don't think that a perfect game has ever been
released. Nor is it
likely that a perfect game will be released in
the future. From any
developer or publisher. There are always
features, fixes, changes and
alterations that you want to make to a game. But
you need to draw the
line somewhere. Because if you don't, you'll
never finish. And then
you'll end up in the "if we don't release this
game soon, we'll never be
able to release it, because it's stale." As a
developer, you never want
to be in that position.
--
Tx --------------------------------------------
t...@together.net t...@dragondata.com
www.together.net/~tnt www.dragondata.com/~tx
-----------------------------------------------
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From: Tx <t...@together.net> Subject: Re: TM3 Vs. Zelda = Sony Vs. Nintendo Date: 1998/11/19 Message-ID: <36545B6B.54E73771@together.net> X-Deja-AN: 413570690 References: <19981118140550.15068.00001304@ng128.aol.com> <19981118142000.01242.00001015@ng19.aol.com> <36532ABE.5673@prodigy.net> X-Accept-Language: en X-Trace: 19 Nov 1998 12:41:58 -0500, 209.91.3.50 Organization: Tx, Inc. MIME-Version: 1.0 Newsgroups: alt.games.mk Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit