Article View: alt.games.mk
Article #560Re: MK2 here, but impossible.
From: z... James Elkinton
Date: Tue, 23 Nov 1993 05:58
Date: Tue, 23 Nov 1993 05:58
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3203 bytes
In article <empire.273...@dorm.rutgers.edu> emp...@dorm.rutgers.edu (Michael Kraft) writes:
>Well after playing and watching other people play MK2. I've seen few things
>if any.
>
>First no one has been able to beat the 2nd computer guy who on the
>machine near me is Lui Kang.
Here, EVERYONE can get past Liu Kang....the turning point is the females
(more commonly called 'the cheap bitches' here).
As one person put it (very well):
"This computer is easy unless you don't know the character you are
using...until Kitana crosses your path. Then you better know what
the hell you are doing. Abandon all hope upon meeting Mileena - 10
seconds, and yer fucked!"
-- quote from player, which met
much agreement from the crowd
(me included!)
>Second the computer tosses you around like crazy, even more the MK. (out of
>the air, during moves, you name it the computer will toss you during it).
> [I hope its set to very very hard because if this is normal no one will
>play, already most "players" have become "spectators" because they realize
>its impossible to beat the computer.]
Everyone does one-on-one here, and allows the player to play the computer
for one round between matches (it is 2token/2token here, so ya don't have to
continue) and if the player gets screwed, we just press start to bail
him/her out. Invariably, it is always on Kitana or Mileena. :|
>Third, I brought the list of moves with me to the game to try them out, most
>of them work, some of them don't, and after being there and telling people
>how to do the fatalities (and playing myself) no one has been able to do a
>fatality. (In other words, I think the moves list needs a few revisions).
>
>Overall though its a cool game. Excellent graphics. Cool sounds. But the
>computer is just too tough.
It truly does sound like they jacked up the difficulty for ya...
>[its been about 6 hours since we got the MK2 machine, and now there's hardly
>anyone playing it (compared to when SSF2 game out). People have given up
>because of the difficulty]
Not here...they have considered trying to connect a second monitor on the
one here so that the huge crowd can watch it on the other screen instead of
all crowding the machine and current players. Definitely bitch like hell at
your operator.
>That's all for now. Oh and BTW if MK2 wasn't supposed to be released until
>Tuesday then how come we got it today?
Dunno. Enjoy! :)
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Newsgroups: alt.games.mk Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!usc!elroy.jpl.nasa.gov!swrinde!sgiblab!sgigate.sgi.com!olivea!hal.com!decwrl!netcomsv!netcom.com!zio From: z...@netcom.com (James Elkinton) Subject: Re: MK2 here, but impossible. Message-ID: <zioCGxKLv.41L@netcom.com> Organization: Netcom - Online Communication Services (408 241-9760 guest) References: <empire.273.753769859@dorm.rutgers.edu> Date: Tue, 23 Nov 1993 05:58:42 GMT Lines: 56 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit