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Article #514

MKII Preliminary Guide (rev. 2)

#514
From: jir... iSa-onserei
Date: Wed, 17 Nov 1993 07:36
296 lines
11264 bytes
____________________________________
UNOFFICIAL GUIDE TO MORTAL KOMBAT II

Preliminary Guide
Second Revision
November 17, 1993

jir...@stein.u.washington.edu
____________________________________

*************************************************************************
*************************     Introduction     **************************
*************************************************************************

====================
WELCOME TO THE GUIDE
====================

Welcome to the second post of the guide!  First looks are still coming 
in.  Keep in mind that these moves should all be treated as unconfirmed, 
but most appear to be somewhat accurate.  Many were taken from a test 
version and may be changed in the official release.  If you have any 
additions send mail directly to me and I will include it in the next 
guide.  Moves and fatalities posted to rec.games.video.arcade and 
alt.games.mk will be incorporated into this guide.  Credit will be given 
to those who contribute or post moves.

Unconfirmed moves will be marked with (*) in the future.  Unconfirmed 
meaning something that I have not done or witnessed first-hand.  
Hopefully all the moves will be included in the next guide.  Once all the 
moves and fatalities are found, the guide will cease to be preliminary 
and become the real thing.

========
CONTENTS
========

....Introduction.........................................................
........Welcome to the guide               ..............................
........Contents.........................................................
........New additions to the guide.......................................
........Rumors and game secrets..........................................
....General Moves/Definitions............................................
........General moves....................................................
........Basic definitions................................................
....Individual Moves/Fatalities/Combos...................................
........Liu Kang, Kung Lao, Johnny Cage, Reptile.........................
........Sub-Zero, Shang Tsung, Kitana, Jax...............................
........Maleena, Baraka, Scorpion, Raiden................................
....Credits/Thanks.......................................................
........Credits..........................................................
........Thanks to........................................................

==========================
NEW ADDITIONS TO THE GUIDE
==========================

     o     New format, which is a combination of the original guide and 
the original MK FAQ by Lei Wang.  Sections added are rumors, basic 
definitions (for the fighting game impaired), and contents.  Sections 
which will be added in the future are specific combos, retaliation, and 
strategy.

     o     More moves were added and corrected.  New fatalities include 
Jax, Liu Kang, and Cage.  Four down, twenty to go.

=======================
RUMORS AND GAME SECRETS
=======================

     o     New MKII additions include seven new fighters, four or five 
special moves for each character, and some new basic moves, along with 
all new graphics and backgrounds.  There are supposedly two fatalities 
for each character, and none of the old fatalities were carried over.  
Scorpion's new fatality is similar to the old one, but now burnt flesh 
hangs on the skeleton which apparently explodes.

     o     Rumors coming out of the AMOA show suggest the possibility of 
up to three hidden characters.  Kano or Sonya could be one of these 
hidden characters, as they are no longer selectable fighters.  They were 
said to be chained to the background on one of the test versions of MKII, 
but were not seen in release versions.

     o     More Shang Tsung morphing moves were added.  It appears he can 
turn into any one of the twelve fighters.  It is still unknown if he 
transforms by doing the fatality movements of the person he wishes to 
change to.

*************************************************************************
*****************     General Moves and Definitions     *****************
*************************************************************************

=============
GENERAL MOVES
=============

Face Punch   :  HIGH PUNCH
Body Punch   :  LOW PUNCH
Face Kick    :  HIGH KICK
Body Kick    :  LOW KICK

Uppercut     :  down + HIGH PUNCH
Stomach Punch:  down + LOW PUNCH
Crouch Kick  :  down + HIGH KICK
Ankle Kick   :  down + LOW KICK
Roundhouse   :  back + HIGH KICK
Sweep        :  back + LOW KICK

Specialty    :  HIGH PUNCH (closest to opponent)
Throw/Flip   :  LOW PUNCH (closest to opponent)
Knee         :  HIGH KICK or LOW KICK (closest to opponent)

=================
BASIC DEFINITIONS
=================

Button names are listed in all caps.  While reading through the moves, 
the + can be substituted by and, and the - can be substituted by then.  
For example, 'two forward - HIGH PUNCH' should be read as 'press the 
joystick twice towards the opponent then press HIGH PUNCH'.  Another 
example, 'LOW PUNCH + BLOCK' should be read as 'press LOW PUNCH and BLOCK 
at the same time'.

Forward:  press joystick directly towards the opponent.
Back   :  press joystick directly away from the opponent.

Quarter-Circle Towards:  move joystick from the down position to the
                         forward position then press the button
                         indicated.  (actual movement is down - down to
                         forward - forward - BUTTON)
Quarter-Circle Away   :  move joystick from the down position to the away
                         position and press the button indicated.
                         (actual movement is down - down to away - away -
                         BUTTON)

hold BUTTON then release:  press and hold the button indicated while your
                           character charges.  when finished charging
                           release the button.

two down - up:  the teleport can also be down by flicking the joystick
                down, making the joystick spring up and down.

*************************************************************************
***********     Individual Moves, Fatalities, and Combos     ************
*************************************************************************

========
LIU KANG
========

Standard Fireball :  two forward - HIGH PUNCH (can be done in air)
Crouching Fireball:  two forward - LOW PUNCH
Flying Kick       :  two forward - HIGH KICK
Bicycle Kick      :  hold LOW KICK then release

Fatalities:  BLOCK + two up - HIGH PUNCH + HIGH KICK
             (Liu Kang will transform into a dragon and bite the victim
              in half, leaving the legs standing.)

========
KUNG LAO
========

Hat Throw      :  back - forward - LOW PUNCH
Ground Teleport:  two down - up
Whirlwind Spin :

===========
JOHNNY CAGE
===========

Low Green Bolt :  quarter-circle towards - LOW PUNCH
High Green Bolt:  quarter-circle away - HIGH PUNCH
Shadow Kick    :  back - forward - LOW KICK
Shadow Uppercut:  back - down - back - HIGH PUNCH (?)
Ball Breaker   :  LOW PUNCH + BLOCK

Fatalities:  three forward - LOW PUNCH
             (Cage grabs the victim and rips their torso off, throwing it
              to the ground.)

=======
REPTILE
=======

Acid Spit   :  two forward - HIGH PUNCH
Force Ball  :  two back - HIGH PUNCH + LOW PUNCH
Invisibility:  BLOCK + two up - down + HIGH PUNCH

Fatalities:  three back - HIGH PUNCH
             (Reptile shoots his tongue towards the victims head,
              bringing it back where he goes about eating it.)

========
SUB-ZERO
========

Ground Freeze:  quarter-circle away - LOW KICK
Ice Ball     :  quarter-circle towards - LOW PUNCH
Slide        :  back + LOW PUNCH + BLOCK + LOW KICK

===========
SHANG TSUNG
===========

Flaming Skulls   :  two back - HIGH PUNCH
Morph to Liu Kang:
         Kung Lao:  forward - down - forward - HIGH KICK (?)
      Johnny Cage:
          Reptile:
         Sub-Zero:  forward - down - forward - LOW PUNCH
           Kitana:  tap BLOCK repeatedly
              Jax:
          Maleena:  hold HIGH PUNCH then release
           Baraka:
         Scorpion:  BLOCK + two up
           Raiden:

======
KITANA
======

Fan Spin  :  two forward - HIGH PUNCH + LOW PUNCH
Fan Throw :  two back - HIGH PUNCH + LOW PUNCH
Fan Swipe :  back + HIGH PUNCH
Fan Freeze:  two back - HIGH PUNCH

==============
JACKSON BRIGGS
==============

Ground Smash  :  down + hold HIGH PUNCH then release
Grab and Pound:  two forward - LOW PUNCH
Energy Bolt   :  quarter-circle away - HIGH KICK

Fatalities:  hold LOW PUNCH then release (close to opponent)
             (Jax claps the victims head with a loud pop, and the skull
              falls in pieces to the ground.)

=======
MALEENA
=======

Throwing Sais  :  hold HIGH PUNCH and release
Air Attack     :  quarter-circle away - HIGH PUNCH
Ground Teleport:  forward - back - LOW KICK
Sai Swipe      :  back + HIGH PUNCH

======
BARAKA
======

Blade Fury :  two back - LOW PUNCH
Projectile :  quarter-circle away - HIGH PUNCH
Blade Swipe:  back + HIGH PUNCH
Blade Spin :  tap BLOCK repeatedly (?)

========
SCORPION
========

Spear         :  two back - LOW PUNCH
Teleport Punch:  quarter-circle away - HIGH PUNCH (can be done in air)
Leg Throw     :  quarter-circle away - LOW KICK

======
RAIDEN
======

Body Launch:  two back - forward (can be done in air)
Lightning  :  quarter-circle towards - LOW PUNCH
Teleport   :  two down - up

*************************************************************************
**********************     Credits and Thanks     ***********************
*************************************************************************

=======
CREDITS
=======

d...@kuhub.cc.ukans.edu - Doug McClendon (first looks)
vidg...@netcom.com - Andy Eddy (more first looks)
ols...@elof.iit.edu - Spencer Olson (first moves insight)
tid...@msbcs.enet.dec.com - Charles Tidwell (more moves insight)
sca...@nyx.cs.du.edu - Steven P C (more moves insight)
al...@apple.com - Alex Rosenberg (more moves insight)
auzmb@asuacad.bitnet - Zack (more moves insight)

=========
THANKS TO
=========

*************************************************************************
****************************     The End     ****************************
*************************************************************************
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From: jir...@stein3.u.washington.edu (i'Sa-onserei)
Newsgroups: alt.games.mk
Subject: MKII Preliminary Guide (rev. 2)
Date: 17 Nov 1993 07:36:30 GMT
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