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Article #513Re: code to use Goro ??
From: fro... Frosh93
Date: Wed, 17 Nov 1993 04:34
Date: Wed, 17 Nov 1993 04:34
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In article <1993Nov16...@opie.bgsu.edu> rma...@opie.bgsu.edu writes: > I was wondering if anybody has heard about > codes to play using Goro yet. I heard something > about it before but no code. E-mail to > Rma...@opie.bgsu.edu > > thanks Please let's not start this again. People who are desperately looking for something to make the crappy home versions of MK interesting should give up on new codes (this Ermac crap, this Goro crap, this Sonya's-Secret-Castration-Move, etc.etc.etc.) The only way you're ever gonna play Goro is to re-do the damned game. (Sorry if I come off as being pissed off, but there was so much bandwidth wasted last time when this stuff came to the surface (such as "my brother's cousin's best-friend's wife's parole officer's girlfriend's former roomate discovered this code earlier")) Craig Hurst
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!spool.mu.edu!news.cs.indiana.edu!usenet.ucs.indiana.edu!master.cs.rose-hulman.edu!news From: fro...@NeXTwork.Rose-Hulman.Edu (Frosh93 ) Newsgroups: alt.games.mk Subject: Re: code to use Goro ?? Date: 17 Nov 1993 04:34:28 GMT Organization: Rose-Hulman Institute of Technology Lines: 22 Message-ID: <2cc9kk$a4b@master.cs.rose-hulman.edu> References: <1993Nov16.163325.1@opie.bgsu.edu> Reply-To: fro...@NeXTwork.Rose-Hulman.Edu (Frosh93 ) NNTP-Posting-Host: o231-05.nextwork.rose-hulman.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit